Commit message (Collapse) | Author | Age | ||
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* | Add logo to README | rexim | 2024-03-24 | |
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* | One last thingv1.0 | rexim | 2024-03-24 | |
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* | Update TODOs | rexim | 2024-03-24 | |
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* | Minor improvements | rexim | 2024-03-24 | |
| | | | | | - Better cringe eyes - Restarting the game clears up inventory | |||
* | Running mode | rexim | 2024-03-24 | |
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* | Don't stack the damage for Eepers | rexim | 2024-03-24 | |
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* | Set Window Icon | rexim | 2024-03-24 | |
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* | Icon for Windows Build | rexim | 2024-03-24 | |
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* | game -> eepers | rexim | 2024-03-24 | |
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* | Fix ambient music on Windows | rexim | 2024-03-24 | |
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* | Sounds | rexim | 2024-03-23 | |
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* | Create assets folder | rexim | 2024-03-23 | |
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* | Increase Wake Up Radius for Father | rexim | 2024-03-23 | |
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* | Improve controls | rexim | 2024-03-23 | |
| | | | | | - Allow moving with arrows too - Restart on any key press after ded | |||
* | Eyes for the Player | rexim | 2024-03-23 | |
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* | Initialize Eye Angles of Eepers | rexim | 2024-03-23 | |
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* | Use renames for spawning functions | rexim | 2024-03-23 | |
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* | Start to use Ada's "renames" to make the code more compact | rexim | 2024-03-23 | |
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* | Remove dead code | rexim | 2024-03-23 | |
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* | Implement Angular Velocity for the Eyes | rexim | 2024-03-23 | |
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* | Update TODOs | rexim | 2024-03-22 | |
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* | Update TODOs | rexim | 2024-03-22 | |
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* | Update Palette | rexim | 2024-03-22 | |
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* | Update TODOs | rexim | 2024-03-22 | |
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* | Update the background color | rexim | 2024-03-22 | |
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* | Change working directory to the application directory | rexim | 2024-03-22 | |
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* | Statically build libgnat | rexim | 2024-03-22 | |
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* | Update README | rexim | 2024-03-22 | |
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* | build.sh -> build-linux.sh | rexim | 2024-03-22 | |
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* | Compile MinGW build with Windows Subsystem | rexim | 2024-03-22 | |
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* | Improve the palette and map a bit | rexim | 2024-03-22 | |
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* | Make checkpoints refill the bombs | rexim | 2024-03-22 | |
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* | Prefix Cell Kind | rexim | 2024-03-22 | |
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* | Update TODOs | rexim | 2024-03-22 | |
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* | Update TODOs | rexim | 2024-03-22 | |
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* | Factor out Allocate_Eeper() function | rexim | 2024-03-22 | |
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* | Explore the role of the Barricades | rexim | 2024-03-22 | |
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* | Keep rendering Player on Turn_Animation even if Dead | rexim | 2024-03-22 | |
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* | Prefix Item Kinds | rexim | 2024-03-22 | |
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* | Touching father start NG+ | rexim | 2024-03-22 | |
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* | Set initial position of the camera at the Father's position | rexim | 2024-03-22 | |
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* | Initialize Eyes on Spawning the Eepers | rexim | 2024-03-22 | |
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* | Adjust Palette | rexim | 2024-03-22 | |
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* | Place the bomb directly at the Player's position | rexim | 2024-03-22 | |
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* | Fix dodging Eeper bug | rexim | 2024-03-22 | |
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* | Eyes_Cringe on Damage | rexim | 2024-03-22 | |
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* | Add more Eyes Expressions | rexim | 2024-03-22 | |
| | | | | | - Cringe - Surprised | |||
* | Fix some TODOs | rexim | 2024-03-22 | |
| | | | | | - Randomize Path Finding to spice it up, - Fix the bug with explosions being treated as wall during Path Finding. | |||
* | I guess Path Finding is already "Smart"? | rexim | 2024-03-21 | |
| | | | | At least the code works almost exactly as described in the TODO | |||
* | Final -> Father | rexim | 2024-03-21 | |
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