| Commit message (Collapse) | Author | Age | ||
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| * | Add logo to README | rexim | 2024-03-24 | |
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| * | One last thingv1.0 | rexim | 2024-03-24 | |
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| * | Update TODOs | rexim | 2024-03-24 | |
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| * | Minor improvements | rexim | 2024-03-24 | |
| | | | | | | - Better cringe eyes - Restarting the game clears up inventory | |||
| * | Running mode | rexim | 2024-03-24 | |
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| * | Don't stack the damage for Eepers | rexim | 2024-03-24 | |
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| * | Set Window Icon | rexim | 2024-03-24 | |
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| * | Icon for Windows Build | rexim | 2024-03-24 | |
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| * | game -> eepers | rexim | 2024-03-24 | |
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| * | Fix ambient music on Windows | rexim | 2024-03-24 | |
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| * | Sounds | rexim | 2024-03-23 | |
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| * | Create assets folder | rexim | 2024-03-23 | |
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| * | Increase Wake Up Radius for Father | rexim | 2024-03-23 | |
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| * | Improve controls | rexim | 2024-03-23 | |
| | | | | | | - Allow moving with arrows too - Restart on any key press after ded | |||
| * | Eyes for the Player | rexim | 2024-03-23 | |
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| * | Initialize Eye Angles of Eepers | rexim | 2024-03-23 | |
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| * | Use renames for spawning functions | rexim | 2024-03-23 | |
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| * | Start to use Ada's "renames" to make the code more compact | rexim | 2024-03-23 | |
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| * | Remove dead code | rexim | 2024-03-23 | |
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| * | Implement Angular Velocity for the Eyes | rexim | 2024-03-23 | |
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| * | Update TODOs | rexim | 2024-03-22 | |
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| * | Update TODOs | rexim | 2024-03-22 | |
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| * | Update Palette | rexim | 2024-03-22 | |
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| * | Update TODOs | rexim | 2024-03-22 | |
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| * | Update the background color | rexim | 2024-03-22 | |
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| * | Change working directory to the application directory | rexim | 2024-03-22 | |
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| * | Statically build libgnat | rexim | 2024-03-22 | |
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| * | Update README | rexim | 2024-03-22 | |
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| * | build.sh -> build-linux.sh | rexim | 2024-03-22 | |
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| * | Compile MinGW build with Windows Subsystem | rexim | 2024-03-22 | |
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| * | Improve the palette and map a bit | rexim | 2024-03-22 | |
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| * | Make checkpoints refill the bombs | rexim | 2024-03-22 | |
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| * | Prefix Cell Kind | rexim | 2024-03-22 | |
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| * | Update TODOs | rexim | 2024-03-22 | |
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| * | Update TODOs | rexim | 2024-03-22 | |
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| * | Factor out Allocate_Eeper() function | rexim | 2024-03-22 | |
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| * | Explore the role of the Barricades | rexim | 2024-03-22 | |
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| * | Keep rendering Player on Turn_Animation even if Dead | rexim | 2024-03-22 | |
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| * | Prefix Item Kinds | rexim | 2024-03-22 | |
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| * | Touching father start NG+ | rexim | 2024-03-22 | |
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| * | Set initial position of the camera at the Father's position | rexim | 2024-03-22 | |
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| * | Initialize Eyes on Spawning the Eepers | rexim | 2024-03-22 | |
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| * | Adjust Palette | rexim | 2024-03-22 | |
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| * | Place the bomb directly at the Player's position | rexim | 2024-03-22 | |
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| * | Fix dodging Eeper bug | rexim | 2024-03-22 | |
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| * | Eyes_Cringe on Damage | rexim | 2024-03-22 | |
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| * | Add more Eyes Expressions | rexim | 2024-03-22 | |
| | | | | | | - Cringe - Surprised | |||
| * | Fix some TODOs | rexim | 2024-03-22 | |
| | | | | | | - Randomize Path Finding to spice it up, - Fix the bug with explosions being treated as wall during Path Finding. | |||
| * | I guess Path Finding is already "Smart"? | rexim | 2024-03-21 | |
| | | | | | At least the code works almost exactly as described in the TODO | |||
| * | Final -> Father | rexim | 2024-03-21 | |
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