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authorrexim <reximkut@gmail.com>2024-03-24 03:46:44 +0700
committerrexim <reximkut@gmail.com>2024-03-24 03:46:44 +0700
commit968370eb007285b783ec1aec56c91c01846dd93e (patch)
tree796bd5e1fab4cba04337294a9f753e897d717617
parent13466f428a95666917cb9ee306789d87d5498410 (diff)
Update TODOs
-rw-r--r--eepers.adb4
1 files changed, 1 insertions, 3 deletions
diff --git a/eepers.adb b/eepers.adb
index b791812..e72b408 100644
--- a/eepers.adb
+++ b/eepers.adb
@@ -1575,12 +1575,12 @@ begin
Close_Window;
end;
+-- TODO: Items in HUD may sometimes blend with the background
-- TODO: Footstep variation for Mother/Guard bosses (depending on the distance traveled?)
-- TODO: Footsteps for mother should be lower
-- TODO: Restarting should be considered a turn
-- It's very useful to update Path Maps and stuff.
-- Or maybe we should just save Path Maps too?
--- TODO: Items in HUD may sometimes blend with the background
-- TODO: If you are standing on the refilled bomb gen and place a bomb you should refill your bomb in that turn.
-- TODO: Checkpoints should be circles (like all the items)
-- TODO: Custom font
@@ -1591,8 +1591,6 @@ end;
-- TODO: Enemies should attack on zero just like a bomb.
-- TODO: Properly disablable DEV features
-- TODO: Fullscreen mode
--- TODO: Don't reset cooldown timer for eepers (might be duplicate)
--- Maybe just pause
-- TODO: Try MSAA (if too slow, don't)
-- TODO: Show Eeper Cooldown timer outside of the screen somehow
-- TODO: Visual Clue that the Eeper is about to kill the Player when Completely outside of the Screen