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authorrexim <reximkut@gmail.com>2024-03-22 21:22:39 +0700
committerrexim <reximkut@gmail.com>2024-03-22 21:22:39 +0700
commit037e491c29832c794cbc32a4ff3541841346fa84 (patch)
treee4e69a913e8ce1ead1d7ce6e1a1dd14f187d623e
parenta2dfae5449736520ed86d2537a50b008064ff1f4 (diff)
Update TODOs
-rw-r--r--game.adb2
1 files changed, 1 insertions, 1 deletions
diff --git a/game.adb b/game.adb
index d6ebf93..170942f 100644
--- a/game.adb
+++ b/game.adb
@@ -1413,7 +1413,7 @@ end;
-- TODO: Custom font
-- TODO: Determenistically choose the paths again, but make them more interesting
-- - Gnomes are just being deterministic
--- - Mother and Guard always pick the longest path
+-- - Mother and Guard always pick the longest path. Or generally the path that brings the Euclidean Distance closer
-- TODO: Mother should require several attacks before being "split"
-- TODO: Do not stack up damage for Eepers per the tiles of their body.
-- TODO: Eyes of Father changing as the Player gets closer: