diff options
author | rexim <reximkut@gmail.com> | 2024-03-22 21:22:39 +0700 |
---|---|---|
committer | rexim <reximkut@gmail.com> | 2024-03-22 21:22:39 +0700 |
commit | 037e491c29832c794cbc32a4ff3541841346fa84 (patch) | |
tree | e4e69a913e8ce1ead1d7ce6e1a1dd14f187d623e | |
parent | a2dfae5449736520ed86d2537a50b008064ff1f4 (diff) |
Update TODOs
-rw-r--r-- | game.adb | 2 |
1 files changed, 1 insertions, 1 deletions
@@ -1413,7 +1413,7 @@ end; -- TODO: Custom font -- TODO: Determenistically choose the paths again, but make them more interesting -- - Gnomes are just being deterministic --- - Mother and Guard always pick the longest path +-- - Mother and Guard always pick the longest path. Or generally the path that brings the Euclidean Distance closer -- TODO: Mother should require several attacks before being "split" -- TODO: Do not stack up damage for Eepers per the tiles of their body. -- TODO: Eyes of Father changing as the Player gets closer: |