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authorrexim <reximkut@gmail.com>2024-03-30 08:09:07 +0700
committerrexim <reximkut@gmail.com>2024-03-30 08:09:07 +0700
commitfdc1e8b7383985a238f246b20aed63ccd2a8dfaf (patch)
tree78444e2d20f320187ed7201981e117c7fb13ca0f
parentd90192d08e4cfaf98dd0db43813a95be86adb362 (diff)
Bump version
-rw-r--r--CHANGELOG.txt1
-rw-r--r--eepers.adb4
2 files changed, 2 insertions, 3 deletions
diff --git a/CHANGELOG.txt b/CHANGELOG.txt
index 7d8ec63..1892ec9 100644
--- a/CHANGELOG.txt
+++ b/CHANGELOG.txt
@@ -11,7 +11,6 @@
- @rexim - Increased Path Finding Limit. Now Bosses give up on chasing the Player if the distance is over 10 turns instead of just 4. - https://github.com/tsoding/eepers/issues/16
- @rexim - Custom font for "You Died!" sign (Vollkorn)
-- ...
# Eepers v1.2
diff --git a/eepers.adb b/eepers.adb
index 9b9e243..3ea4cc4 100644
--- a/eepers.adb
+++ b/eepers.adb
@@ -1546,7 +1546,7 @@ procedure Eepers is
end;
Game: Game_State;
- Title: constant Char_Array := To_C("Eepers (v1.2)");
+ Title: constant Char_Array := To_C("Eepers (v1.3)");
Palette_Editor: Boolean := False;
Palette_Editor_Choice: Palette := Palette'First;
@@ -1793,7 +1793,7 @@ end;
-- TODO: Items in HUD may sometimes blend with the background
-- TODO: Restart is annoying. It's easy to accidentally hit restart after death.
-- TODO: The gnome blocking trick was never properly explained.
--- We should introduce an extra room that entirely relies on that mechanic,
+-- We should introduce an extra room that entirely relies on that mechanic,
-- so it does not feel out of place, when you discover it on Mother.
-- TODO: Footstep variation for Mother/Guard bosses (depending on the distance traveled?)
-- TODO: Footsteps for mother should be lower