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author | rexim <reximkut@gmail.com> | 2024-03-30 08:09:07 +0700 |
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committer | rexim <reximkut@gmail.com> | 2024-03-30 08:09:07 +0700 |
commit | fdc1e8b7383985a238f246b20aed63ccd2a8dfaf (patch) | |
tree | 78444e2d20f320187ed7201981e117c7fb13ca0f | |
parent | d90192d08e4cfaf98dd0db43813a95be86adb362 (diff) |
Bump version
-rw-r--r-- | CHANGELOG.txt | 1 | ||||
-rw-r--r-- | eepers.adb | 4 |
2 files changed, 2 insertions, 3 deletions
diff --git a/CHANGELOG.txt b/CHANGELOG.txt index 7d8ec63..1892ec9 100644 --- a/CHANGELOG.txt +++ b/CHANGELOG.txt @@ -11,7 +11,6 @@ - @rexim - Increased Path Finding Limit. Now Bosses give up on chasing the Player if the distance is over 10 turns instead of just 4. - https://github.com/tsoding/eepers/issues/16
- @rexim - Custom font for "You Died!" sign (Vollkorn)
-- ...
# Eepers v1.2
@@ -1546,7 +1546,7 @@ procedure Eepers is end; Game: Game_State; - Title: constant Char_Array := To_C("Eepers (v1.2)"); + Title: constant Char_Array := To_C("Eepers (v1.3)"); Palette_Editor: Boolean := False; Palette_Editor_Choice: Palette := Palette'First; @@ -1793,7 +1793,7 @@ end; -- TODO: Items in HUD may sometimes blend with the background -- TODO: Restart is annoying. It's easy to accidentally hit restart after death. -- TODO: The gnome blocking trick was never properly explained. --- We should introduce an extra room that entirely relies on that mechanic, +-- We should introduce an extra room that entirely relies on that mechanic, -- so it does not feel out of place, when you discover it on Mother. -- TODO: Footstep variation for Mother/Guard bosses (depending on the distance traveled?) -- TODO: Footsteps for mother should be lower |