Commit message (Collapse) | Author | Age | |
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* | Introduce Holding_Shift centralized variable | rexim | 2024-03-30 |
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* | Merge branch 'tutorial' | rexim | 2024-03-30 |
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| * | Update CHANGELOG | rexim | 2024-03-30 |
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| * | Finish the Tutorial | rexim | 2024-03-30 |
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| * | Slightly increase waiting for bomb tutorial time | rexim | 2024-03-30 |
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| * | Roughly outline the tutorial | rexim | 2024-03-30 |
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* | Merge branch 'super-old-gcc' | rexim | 2024-03-28 |
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| * | Pass -pthread to linker | rexim | 2024-03-28 |
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| * | Try to make the game compilable on super old gcc | rexim | 2024-03-28 |
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* | Add itch.io link | rexim | 2024-03-27 |
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* | Update building instructions | rexim | 2024-03-27 |
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* | Rename "Quick Start" to "Building from Source Code" | rexim | 2024-03-27 |
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* | Update Download link | rexim | 2024-03-27 |
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* | Add Download link to the README | rexim | 2024-03-27 |
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* | Port Source Code to Ada 2012 | rexim | 2024-03-27 |
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* | Add #18 to CHANGELOG | rexim | 2024-03-26 |
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* | Merge pull request #18 from cornishon/right_shift_also | Alexey Kutepov | 2024-03-26 |
|\ | | | | | Add support for running with right shift | ||
| * | add support for running with right shift pressed | Adam Zadrożny | 2024-03-25 |
| | | | | | | | | | | | | I personally find it much more convenient to use my other hand to hold the shift to run. The behaviour of left shift is left unchanged. | ||
* | | Add the CHANGELOG.md file | rexim | 2024-03-25 |
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* | | Merge pull request #13 from Eropi4/macos-build | Alexey Kutepov | 2024-03-25 |
|\ \ | | | | | | | Add macos (unified) build script | ||
| * | | Remove raylib headers so to not ruin the GitHub stats ;) | rexim | 2024-03-25 |
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| * | | Replace copies with symlinks as it was in the original zip archive | rexim | 2024-03-25 |
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| * | | Add macos (unified) build script | Yehor Melnykov | 2024-03-24 |
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* | | | Remove irrelevant TODOs | rexim | 2024-03-25 |
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* | | Update versionv1.2 | rexim | 2024-03-25 |
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* | | Merge remote-tracking branch 'origin/main' | rexim | 2024-03-25 |
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| * \ | Merge pull request #15 from LainLayer/movement_testing | Alexey Kutepov | 2024-03-25 |
| |\ \ | | | | | | | | | apply `* (1.0 / Command_Queue.Size)` to turn duration to make rapid movement feel less delayed | ||
| | * | | Reduce capacity of queue. Bump turn duration on sprint. | rexim | 2024-03-25 |
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| | * | | test reducing turn duration relative to queue size | LainLayer | 2024-03-24 |
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* / / | Update version. Remove debug log. | rexim | 2024-03-25 |
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* | | Store Items in a fixed plain array #8v1.1 | rexim | 2024-03-25 |
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* | | Queue Player Commands #4 | rexim | 2024-03-25 |
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* | Update README.md | Alexey Kutepov | 2024-03-24 |
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* | Update README.md | Alexey Kutepov | 2024-03-24 |
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* | Merge pull request #2 from LainLayer/fix_gcc13_garbage | Alexey Kutepov | 2024-03-24 |
|\ | | | | | fixed bizzare gcc13 ada warnings and error | ||
| * | fixed bizzare gcc13 ada warnings and error | LainLayer | 2024-03-24 |
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* | The game is written entirely in Ada now | rexim | 2024-03-24 |
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* | Add logo to README | rexim | 2024-03-24 |
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* | One last thingv1.0 | rexim | 2024-03-24 |
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* | Update TODOs | rexim | 2024-03-24 |
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* | Minor improvements | rexim | 2024-03-24 |
| | | | | | - Better cringe eyes - Restarting the game clears up inventory | ||
* | Running mode | rexim | 2024-03-24 |
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* | Don't stack the damage for Eepers | rexim | 2024-03-24 |
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* | Set Window Icon | rexim | 2024-03-24 |
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* | Icon for Windows Build | rexim | 2024-03-24 |
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* | game -> eepers | rexim | 2024-03-24 |
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* | Fix ambient music on Windows | rexim | 2024-03-24 |
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* | Sounds | rexim | 2024-03-23 |
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* | Create assets folder | rexim | 2024-03-23 |
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* | Increase Wake Up Radius for Father | rexim | 2024-03-23 |
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