diff options
author | rexim <reximkut@gmail.com> | 2024-03-30 01:30:57 +0700 |
---|---|---|
committer | rexim <reximkut@gmail.com> | 2024-03-30 01:30:57 +0700 |
commit | 327c5c9a9b937b80dd1cd27280694b966e3e01b8 (patch) | |
tree | 04f7eb6537f1df574395ee0312534545b9425d69 | |
parent | 629a710271059a7a2e6058f8e75367a0c09ab8f0 (diff) |
Slightly increase waiting for bomb tutorial time
-rw-r--r-- | eepers.adb | 27 |
1 files changed, 14 insertions, 13 deletions
@@ -143,17 +143,18 @@ procedure Eepers is Put_Line("WARNING: could not load colors from file " & File_Name & ": " & Exception_Message(E)); end; - BASE_TURN_DURATION_SECS : constant Float := 0.125; - TURN_DURATION_SECS : Float := BASE_TURN_DURATION_SECS; - GUARD_ATTACK_COOLDOWN : constant Integer := 10; - EEPER_EXPLOSION_DAMAGE : constant Float := 0.45; - GUARD_TURN_REGENERATION : constant Float := 0.01; - BOMB_GENERATOR_COOLDOWN : constant Integer := 10; - GUARD_STEPS_LIMIT : constant Integer := 4; - GUARD_STEP_LENGTH_LIMIT : constant Integer := 100; - EXPLOSION_LENGTH : constant Integer := 10; - EYES_ANGULAR_VELOCITY : constant Float := 10.0; - TUTORIAL_WAIT_TIME_SECS : constant C_Float := 3.0; + BASE_TURN_DURATION_SECS : constant Float := 0.125; + TURN_DURATION_SECS : Float := BASE_TURN_DURATION_SECS; + GUARD_ATTACK_COOLDOWN : constant Integer := 10; + EEPER_EXPLOSION_DAMAGE : constant Float := 0.45; + GUARD_TURN_REGENERATION : constant Float := 0.01; + BOMB_GENERATOR_COOLDOWN : constant Integer := 10; + GUARD_STEPS_LIMIT : constant Integer := 4; + GUARD_STEP_LENGTH_LIMIT : constant Integer := 100; + EXPLOSION_LENGTH : constant Integer := 10; + EYES_ANGULAR_VELOCITY : constant Float := 10.0; + TUTORIAL_MOVE_WAIT_TIME_SECS : constant C_Float := 3.0; + TUTORIAL_BOMB_WAIT_TIME_SECS : constant C_Float := 4.0; type IVector2 is record X, Y: Integer; @@ -1280,7 +1281,7 @@ procedure Eepers is if Game.Tutorial.Knows_How_To_Move then Game.Tutorial.Phase := Tutorial_Place_Bombs; Game.Tutorial.Waiting := 0.0; - elsif Game.Tutorial.Waiting < TUTORIAL_WAIT_TIME_SECS then + elsif Game.Tutorial.Waiting < TUTORIAL_MOVE_WAIT_TIME_SECS then Game.Tutorial.Waiting := Game.Tutorial.Waiting + Get_Frame_Time; else Draw_Tutorial_Popup(Game, "WASD to Move"); @@ -1289,7 +1290,7 @@ procedure Eepers is if Game.Tutorial.Knows_How_To_Place_Bombs then Game.Tutorial.Phase := Tutorial_Waiting_For_Sprint; elsif Game.Player.Bombs > 0 then - if Game.Tutorial.Waiting < TUTORIAL_WAIT_TIME_SECS then + if Game.Tutorial.Waiting < TUTORIAL_BOMB_WAIT_TIME_SECS then Game.Tutorial.Waiting := Game.Tutorial.Waiting + Get_Frame_Time; else Draw_Tutorial_Popup(Game, "SPACE to Place Bombs"); |