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authorrexim <reximkut@gmail.com>2024-03-25 20:12:28 +0700
committerrexim <reximkut@gmail.com>2024-03-25 20:13:43 +0700
commit9fa0728f721988fb482566237733784a1c2f67d1 (patch)
tree79d03442e03eae2985d1dad8b7408e43baee3aa6
parent602691ae92c8abafd77342a1bb65d5de5c27a765 (diff)
Remove irrelevant TODOs
-rw-r--r--eepers.adb15
1 files changed, 5 insertions, 10 deletions
diff --git a/eepers.adb b/eepers.adb
index 68ca025..98b68ca 100644
--- a/eepers.adb
+++ b/eepers.adb
@@ -1650,9 +1650,6 @@ end;
-- TODO: If you are standing on the refilled bomb gen and place a bomb you should refill your bomb in that turn.
-- TODO: Checkpoints should be circles (like all the items)
-- TODO: Custom font
--- TODO: Determenistically choose the paths again, but make them more interesting
--- - Gnomes are just being deterministic
--- - Mother and Guard always pick the longest path. Or generally the path that brings the Euclidean Distance closer
-- TODO: Mother should require several attacks before being "split"
-- TODO: Enemies should attack on zero just like a bomb.
-- TODO: Properly disablable DEV features
@@ -1662,8 +1659,11 @@ end;
-- TODO: Visual Clue that the Eeper is about to kill the Player when Completely outside of the Screen
-- - Cooldown ball is shaking
-- TODO: Cool animation for New Game
--- TODO: Tutorial sign that says "WASD" to move when you start the game for the first time. And how to place the bomb on picking it up
--- TODO: count the player's turns towards the final score of the game
+-- TODO: Tutorial
+-- - Sign that says "WASD" to move when you start the game for the first time.
+-- - And how to place the bomb on picking it up.
+-- - How to sprint after you blow up firt Barricade.
+-- TODO: Count the player's turns towards the final score of the game
-- We can even collect different stats, like bombs collected, bombs used,
-- times died etc.
-- TODO: Animate key when you pick it up
@@ -1676,18 +1676,13 @@ end;
-- - Cool effects when you pick up items and checkpoints
-- TODO: Camera shaking when big bosses (Guard and Mother) make moves
-- TODO: Menu
--- Could be just a splash with the game name and logo.
-- TODO: WebAssembly build
-- https://blog.adacore.com/use-of-gnat-llvm-to-translate-ada-applications-to-webassembly
-- TODO: Explosions should trigger other primed bombs?
-- TODO: Path finding in a separate thread
-- TODO: Eeper slide attack animation is pretty boring @polish
--- TODO: Bake assets into executable
-- TODO: Background is too boring
-- Maybe some sort of repeating pattern would be better.
-- TODO: Indicate how many bomb slots we have in HUD
-- TODO: Eyes of Father changing as the Player gets closer:
-- - Happy (very important to indicate that he's not hostile)
--- TODO: Transition Player's eyes linearly in Euclidean space instead of angularly.
--- TODO: Can you escape boss rooms using Gnomes?
--- It's very hard because you need to somehow put them behind yourself