diff options
author | rexim <reximkut@gmail.com> | 2024-03-25 20:12:28 +0700 |
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committer | rexim <reximkut@gmail.com> | 2024-03-25 20:13:43 +0700 |
commit | 9fa0728f721988fb482566237733784a1c2f67d1 (patch) | |
tree | 79d03442e03eae2985d1dad8b7408e43baee3aa6 | |
parent | 602691ae92c8abafd77342a1bb65d5de5c27a765 (diff) |
Remove irrelevant TODOs
-rw-r--r-- | eepers.adb | 15 |
1 files changed, 5 insertions, 10 deletions
@@ -1650,9 +1650,6 @@ end; -- TODO: If you are standing on the refilled bomb gen and place a bomb you should refill your bomb in that turn. -- TODO: Checkpoints should be circles (like all the items) -- TODO: Custom font --- TODO: Determenistically choose the paths again, but make them more interesting --- - Gnomes are just being deterministic --- - Mother and Guard always pick the longest path. Or generally the path that brings the Euclidean Distance closer -- TODO: Mother should require several attacks before being "split" -- TODO: Enemies should attack on zero just like a bomb. -- TODO: Properly disablable DEV features @@ -1662,8 +1659,11 @@ end; -- TODO: Visual Clue that the Eeper is about to kill the Player when Completely outside of the Screen -- - Cooldown ball is shaking -- TODO: Cool animation for New Game --- TODO: Tutorial sign that says "WASD" to move when you start the game for the first time. And how to place the bomb on picking it up --- TODO: count the player's turns towards the final score of the game +-- TODO: Tutorial +-- - Sign that says "WASD" to move when you start the game for the first time. +-- - And how to place the bomb on picking it up. +-- - How to sprint after you blow up firt Barricade. +-- TODO: Count the player's turns towards the final score of the game -- We can even collect different stats, like bombs collected, bombs used, -- times died etc. -- TODO: Animate key when you pick it up @@ -1676,18 +1676,13 @@ end; -- - Cool effects when you pick up items and checkpoints -- TODO: Camera shaking when big bosses (Guard and Mother) make moves -- TODO: Menu --- Could be just a splash with the game name and logo. -- TODO: WebAssembly build -- https://blog.adacore.com/use-of-gnat-llvm-to-translate-ada-applications-to-webassembly -- TODO: Explosions should trigger other primed bombs? -- TODO: Path finding in a separate thread -- TODO: Eeper slide attack animation is pretty boring @polish --- TODO: Bake assets into executable -- TODO: Background is too boring -- Maybe some sort of repeating pattern would be better. -- TODO: Indicate how many bomb slots we have in HUD -- TODO: Eyes of Father changing as the Player gets closer: -- - Happy (very important to indicate that he's not hostile) --- TODO: Transition Player's eyes linearly in Euclidean space instead of angularly. --- TODO: Can you escape boss rooms using Gnomes? --- It's very hard because you need to somehow put them behind yourself |