Commit message (Expand) | Author | Age | |
---|---|---|---|
* | ray.c: Calculate reflection only once per hit | Morten Hustveit | 2014-12-02 |
* | ray.c: Create only one thread per core | Morten Hustveit | 2014-12-02 |
* | ray.c: Use __builtin_expect to mark sphere collisions as unlikely | Morten Hustveit | 2014-12-02 |
* | ray.c: Don't look for self in reflection on self | Morten Hustveit | 2014-12-02 |
* | ray.c: Simplify trace_line | Morten Hustveit | 2014-12-02 |
* | ray.c: Skip normalizing if light has negative contribution | Morten Hustveit | 2014-12-02 |
* | ray.c: Precalculate per-pixel ray directions | Morten Hustveit | 2014-12-02 |
* | Minor style changes | Morten Hustveit | 2014-12-02 |
* | Make a headless entry point for benchmarking purposes | Morten Hustveit | 2014-12-02 |
* | ray: make threaded | Martin Stensgård | 2011-11-15 |
* | Animation. | Martin Stensgård | 2010-10-22 |
* | Cleanup. | Martin Stensgård | 2010-10-20 |
* | Ray traced glory! | Martin Stensgård | 2010-10-20 |
* | Works. | Martin Stensgård | 2010-10-20 |
* | Fail. | Martin Stensgård | 2010-10-19 |
* | Weird effect. | Martin Stensgård | 2010-10-18 |