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Commit message (
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Author
Age
*
ray.c: Calculate reflection only once per hit
Morten Hustveit
2014-12-02
*
main_headless.c: Remove whitespace at end of lines
Morten Hustveit
2014-12-02
*
ray.c: Create only one thread per core
Morten Hustveit
2014-12-02
*
ray.c: Use __builtin_expect to mark sphere collisions as unlikely
Morten Hustveit
2014-12-02
*
3dmath.c: Remove sqrt from sphere_intersect
Morten Hustveit
2014-12-02
*
ray.c: Don't look for self in reflection on self
Morten Hustveit
2014-12-02
*
ray.c: Simplify trace_line
Morten Hustveit
2014-12-02
*
ray.c: Skip normalizing if light has negative contribution
Morten Hustveit
2014-12-02
*
3dmath.c: Early out of sphere_intersect on t <= 0
Morten Hustveit
2014-12-02
*
3dmath.c: Throw restrict on all parameters to sphere_intersect
Morten Hustveit
2014-12-02
*
3dmath.c: In normalize, calculate reciprocal only once, and use sqrtf
Morten Hustveit
2014-12-02
*
ray.c: Precalculate per-pixel ray directions
Morten Hustveit
2014-12-02
*
3dmath: Use const-correct function declarations
Morten Hustveit
2014-12-02
*
Minor style changes
Morten Hustveit
2014-12-02
*
Make a headless entry point for benchmarking purposes
Morten Hustveit
2014-12-02
*
Makefile: LDFLAGS+=-pthread
Martin Stensgård
2014-12-02
*
ray: make threaded
Martin Stensgård
2011-11-15
*
autotoolify
Martin Stensgård
2011-11-15
*
Animation.
Martin Stensgård
2010-10-22
*
Cleanup.
Martin Stensgård
2010-10-20
*
Ray traced glory!
Martin Stensgård
2010-10-20
*
Works.
Martin Stensgård
2010-10-20
*
Fail.
Martin Stensgård
2010-10-19
*
Weird effect.
Martin Stensgård
2010-10-18