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* Remove New_Game itemrexim2024-03-21
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* Urmom -> Motherrexim2024-03-21
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* Boss -> Eeperrexim2024-03-21
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* Shrek -> Guardrexim2024-03-21
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* Update TODOsrexim2024-03-21
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* Update TODOsrexim2024-03-21
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* Update TODOsrexim2024-03-21
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* Update TODOsrexim2024-03-21
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* Update the name of the game in READMErexim2024-03-21
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* Gitignore exerexim2024-03-21
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* Update TODOsrexim2024-03-21
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* Introduce the Final Eeper as the destinationrexim2024-03-21
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* Windows buildrexim2024-03-21
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* Animate transition between the eye statesrexim2024-03-21
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* Update TODOsrexim2024-03-20
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* Update TODOsrexim2024-03-20
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* Update TODOsrexim2024-03-20
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* Update TODOsrexim2024-03-20
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* Angry eyes when the boss is about to kill yourexim2024-03-20
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* Implement eyes for the bossesrexim2024-03-20
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* Deactivate attack cooldown when the Boss cannot reach the playerrexim2024-03-20
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* Update TODOsrexim2024-03-20
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* Introduce New_Game item that reloads the game on picking it uprexim2024-03-20
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* Bomb => Bomb_Genrexim2024-03-19
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* TODO: Path finding on a separate threadrexim2024-03-19
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* TODO: Camera shaking when big bosses (Shrek and Urmom) make movesrexim2024-03-19
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* Update TODOsrexim2024-03-19
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* Update TODOsrexim2024-03-19
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* Update TODOsrexim2024-03-19
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* Outline Second Boss idearexim2024-03-19
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* Fix checkpoint bugrexim2024-03-19
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* Replace Text Level format with Imagerexim2024-03-19
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* Update TODOsrexim2024-03-18
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* Make Urmom even Biggerrexim2024-03-18
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* Introduce Gnomesrexim2024-03-18
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* Factor out HSV_To_RGB functionrexim2024-03-18
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* Get rid of Step() and Opposite() functionrexim2024-03-18
| | | | Replace them with Direction_Vector table
* Implement the mechanism for "Wide Doors"rexim2024-03-18
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* Use the same color for both keys and doorsrexim2024-03-18
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* TODO: Deactivate attack cooldown when the Boss cannot reach the playerrexim2024-03-17
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* Update TODOsrexim2024-03-17
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* TODO: Allow moving with arrows toorexim2024-03-17
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* TODO: Use the same color for Doors and Keysrexim2024-03-17
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* Update TODOsrexim2024-03-17
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* Improve the design of the second boss roomrexim2024-03-17
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* Optimize path finding, remove custom queue.rexim2024-03-17
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* Instantiate IVector2_Queuerexim2024-03-17
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* Instantiate Double_IOrexim2024-03-17
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* Display the duration of the last turn on the screenrexim2024-03-17
| | | | Along with FPS
* Implement custom ring buffer style queuerexim2024-03-17
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