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author | rexim <reximkut@gmail.com> | 2024-03-17 20:34:02 +0700 |
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committer | rexim <reximkut@gmail.com> | 2024-03-17 20:34:02 +0700 |
commit | 2cd8ff06505d24e85c7c6d977f73429c9cb6f2b6 (patch) | |
tree | 743e31a3f57d879a22f11654291a8cb097557d2a | |
parent | dc8954601b7fb608c729f3cd6380f5970f48dbf8 (diff) |
TODO: Deactivate attack cooldown when the Boss cannot reach the player
-rw-r--r-- | game.adb | 4 |
1 files changed, 4 insertions, 0 deletions
@@ -1123,6 +1123,10 @@ end; -- TODO: Smarter Path Finding -- - Recompute Path Map on each boss move. Not the Player turn. Because each Boss position change may affect the Path Map -- - Move Bosses starting from the closest to the Player. You can find the distance in the current Path Map. +-- TODO: Deactivate attack cooldown when the Boss cannot reach the player +-- - Don't show it +-- - Don't update it +-- - When it becomes active again start from the max value -- TODO: Third Boss -- TODO: Visual Clue that the Boss is about to kill the Player (only one step in Path Map) -- TODO: Show Boss Cooldown timer outside of the screen somehow |