summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorrexim <reximkut@gmail.com>2024-03-17 20:34:02 +0700
committerrexim <reximkut@gmail.com>2024-03-17 20:34:02 +0700
commit2cd8ff06505d24e85c7c6d977f73429c9cb6f2b6 (patch)
tree743e31a3f57d879a22f11654291a8cb097557d2a
parentdc8954601b7fb608c729f3cd6380f5970f48dbf8 (diff)
TODO: Deactivate attack cooldown when the Boss cannot reach the player
-rw-r--r--game.adb4
1 files changed, 4 insertions, 0 deletions
diff --git a/game.adb b/game.adb
index 08f7746..88b7f65 100644
--- a/game.adb
+++ b/game.adb
@@ -1123,6 +1123,10 @@ end;
-- TODO: Smarter Path Finding
-- - Recompute Path Map on each boss move. Not the Player turn. Because each Boss position change may affect the Path Map
-- - Move Bosses starting from the closest to the Player. You can find the distance in the current Path Map.
+-- TODO: Deactivate attack cooldown when the Boss cannot reach the player
+-- - Don't show it
+-- - Don't update it
+-- - When it becomes active again start from the max value
-- TODO: Third Boss
-- TODO: Visual Clue that the Boss is about to kill the Player (only one step in Path Map)
-- TODO: Show Boss Cooldown timer outside of the screen somehow