From 2cd8ff06505d24e85c7c6d977f73429c9cb6f2b6 Mon Sep 17 00:00:00 2001 From: rexim Date: Sun, 17 Mar 2024 20:34:02 +0700 Subject: TODO: Deactivate attack cooldown when the Boss cannot reach the player --- game.adb | 4 ++++ 1 file changed, 4 insertions(+) diff --git a/game.adb b/game.adb index 08f7746..88b7f65 100644 --- a/game.adb +++ b/game.adb @@ -1123,6 +1123,10 @@ end; -- TODO: Smarter Path Finding -- - Recompute Path Map on each boss move. Not the Player turn. Because each Boss position change may affect the Path Map -- - Move Bosses starting from the closest to the Player. You can find the distance in the current Path Map. +-- TODO: Deactivate attack cooldown when the Boss cannot reach the player +-- - Don't show it +-- - Don't update it +-- - When it becomes active again start from the max value -- TODO: Third Boss -- TODO: Visual Clue that the Boss is about to kill the Player (only one step in Path Map) -- TODO: Show Boss Cooldown timer outside of the screen somehow -- cgit v1.2.3