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* | | Merge remote-tracking branch 'origin/main' | rexim | 2024-03-25 | |
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| * \ | Merge pull request #15 from LainLayer/movement_testing | Alexey Kutepov | 2024-03-25 | |
| |\ \ | | | | | | | | | apply `* (1.0 / Command_Queue.Size)` to turn duration to make rapid movement feel less delayed | |||
| | * | | Reduce capacity of queue. Bump turn duration on sprint. | rexim | 2024-03-25 | |
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| | * | | test reducing turn duration relative to queue size | LainLayer | 2024-03-24 | |
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* / / | Update version. Remove debug log. | rexim | 2024-03-25 | |
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* | | Store Items in a fixed plain array #8v1.1 | rexim | 2024-03-25 | |
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* | | Queue Player Commands #4 | rexim | 2024-03-25 | |
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* | Update README.md | Alexey Kutepov | 2024-03-24 | |
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* | Update README.md | Alexey Kutepov | 2024-03-24 | |
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* | Merge pull request #2 from LainLayer/fix_gcc13_garbage | Alexey Kutepov | 2024-03-24 | |
|\ | | | | | fixed bizzare gcc13 ada warnings and error | |||
| * | fixed bizzare gcc13 ada warnings and error | LainLayer | 2024-03-24 | |
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* | The game is written entirely in Ada now | rexim | 2024-03-24 | |
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* | Add logo to README | rexim | 2024-03-24 | |
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* | One last thingv1.0 | rexim | 2024-03-24 | |
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* | Update TODOs | rexim | 2024-03-24 | |
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* | Minor improvements | rexim | 2024-03-24 | |
| | | | | | - Better cringe eyes - Restarting the game clears up inventory | |||
* | Running mode | rexim | 2024-03-24 | |
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* | Don't stack the damage for Eepers | rexim | 2024-03-24 | |
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* | Set Window Icon | rexim | 2024-03-24 | |
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* | Icon for Windows Build | rexim | 2024-03-24 | |
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* | game -> eepers | rexim | 2024-03-24 | |
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* | Fix ambient music on Windows | rexim | 2024-03-24 | |
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* | Sounds | rexim | 2024-03-23 | |
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* | Create assets folder | rexim | 2024-03-23 | |
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* | Increase Wake Up Radius for Father | rexim | 2024-03-23 | |
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* | Improve controls | rexim | 2024-03-23 | |
| | | | | | - Allow moving with arrows too - Restart on any key press after ded | |||
* | Eyes for the Player | rexim | 2024-03-23 | |
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* | Initialize Eye Angles of Eepers | rexim | 2024-03-23 | |
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* | Use renames for spawning functions | rexim | 2024-03-23 | |
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* | Start to use Ada's "renames" to make the code more compact | rexim | 2024-03-23 | |
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* | Remove dead code | rexim | 2024-03-23 | |
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* | Implement Angular Velocity for the Eyes | rexim | 2024-03-23 | |
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* | Update TODOs | rexim | 2024-03-22 | |
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* | Update TODOs | rexim | 2024-03-22 | |
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* | Update Palette | rexim | 2024-03-22 | |
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* | Update TODOs | rexim | 2024-03-22 | |
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* | Update the background color | rexim | 2024-03-22 | |
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* | Change working directory to the application directory | rexim | 2024-03-22 | |
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* | Statically build libgnat | rexim | 2024-03-22 | |
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* | Update README | rexim | 2024-03-22 | |
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* | build.sh -> build-linux.sh | rexim | 2024-03-22 | |
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* | Compile MinGW build with Windows Subsystem | rexim | 2024-03-22 | |
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* | Improve the palette and map a bit | rexim | 2024-03-22 | |
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* | Make checkpoints refill the bombs | rexim | 2024-03-22 | |
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* | Prefix Cell Kind | rexim | 2024-03-22 | |
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* | Update TODOs | rexim | 2024-03-22 | |
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* | Update TODOs | rexim | 2024-03-22 | |
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* | Factor out Allocate_Eeper() function | rexim | 2024-03-22 | |
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* | Explore the role of the Barricades | rexim | 2024-03-22 | |
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* | Keep rendering Player on Turn_Animation even if Dead | rexim | 2024-03-22 | |
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