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* | Merge remote-tracking branch 'origin/main'rexim2024-03-25
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| * \ Merge pull request #15 from LainLayer/movement_testingAlexey Kutepov2024-03-25
| |\ \ | | | | | | | | apply `* (1.0 / Command_Queue.Size)` to turn duration to make rapid movement feel less delayed
| | * | Reduce capacity of queue. Bump turn duration on sprint.rexim2024-03-25
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| | * | test reducing turn duration relative to queue sizeLainLayer2024-03-24
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* / / Update version. Remove debug log.rexim2024-03-25
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* | Store Items in a fixed plain array #8v1.1rexim2024-03-25
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* | Queue Player Commands #4rexim2024-03-25
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* Update README.mdAlexey Kutepov2024-03-24
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* Update README.mdAlexey Kutepov2024-03-24
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* Merge pull request #2 from LainLayer/fix_gcc13_garbageAlexey Kutepov2024-03-24
|\ | | | | fixed bizzare gcc13 ada warnings and error
| * fixed bizzare gcc13 ada warnings and errorLainLayer2024-03-24
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* The game is written entirely in Ada nowrexim2024-03-24
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* Add logo to READMErexim2024-03-24
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* One last thingv1.0rexim2024-03-24
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* Update TODOsrexim2024-03-24
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* Minor improvementsrexim2024-03-24
| | | | | - Better cringe eyes - Restarting the game clears up inventory
* Running moderexim2024-03-24
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* Don't stack the damage for Eepersrexim2024-03-24
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* Set Window Iconrexim2024-03-24
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* Icon for Windows Buildrexim2024-03-24
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* game -> eepersrexim2024-03-24
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* Fix ambient music on Windowsrexim2024-03-24
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* Soundsrexim2024-03-23
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* Create assets folderrexim2024-03-23
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* Increase Wake Up Radius for Fatherrexim2024-03-23
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* Improve controlsrexim2024-03-23
| | | | | - Allow moving with arrows too - Restart on any key press after ded
* Eyes for the Playerrexim2024-03-23
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* Initialize Eye Angles of Eepersrexim2024-03-23
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* Use renames for spawning functionsrexim2024-03-23
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* Start to use Ada's "renames" to make the code more compactrexim2024-03-23
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* Remove dead coderexim2024-03-23
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* Implement Angular Velocity for the Eyesrexim2024-03-23
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* Update TODOsrexim2024-03-22
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* Update TODOsrexim2024-03-22
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* Update Paletterexim2024-03-22
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* Update TODOsrexim2024-03-22
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* Update the background colorrexim2024-03-22
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* Change working directory to the application directoryrexim2024-03-22
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* Statically build libgnatrexim2024-03-22
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* Update READMErexim2024-03-22
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* build.sh -> build-linux.shrexim2024-03-22
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* Compile MinGW build with Windows Subsystemrexim2024-03-22
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* Improve the palette and map a bitrexim2024-03-22
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* Make checkpoints refill the bombsrexim2024-03-22
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* Prefix Cell Kindrexim2024-03-22
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* Update TODOsrexim2024-03-22
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* Update TODOsrexim2024-03-22
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* Factor out Allocate_Eeper() functionrexim2024-03-22
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* Explore the role of the Barricadesrexim2024-03-22
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* Keep rendering Player on Turn_Animation even if Deadrexim2024-03-22
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