Commit message (Collapse) | Author | Age | ||
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* | Fix dodging Eeper bug | rexim | 2024-03-22 | |
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* | Eyes_Cringe on Damage | rexim | 2024-03-22 | |
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* | Add more Eyes Expressions | rexim | 2024-03-22 | |
| | | | | | - Cringe - Surprised | |||
* | Fix some TODOs | rexim | 2024-03-22 | |
| | | | | | - Randomize Path Finding to spice it up, - Fix the bug with explosions being treated as wall during Path Finding. | |||
* | I guess Path Finding is already "Smart"? | rexim | 2024-03-21 | |
| | | | | At least the code works almost exactly as described in the TODO | |||
* | Final -> Father | rexim | 2024-03-21 | |
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* | Remove New_Game item | rexim | 2024-03-21 | |
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* | Urmom -> Mother | rexim | 2024-03-21 | |
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* | Boss -> Eeper | rexim | 2024-03-21 | |
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* | Shrek -> Guard | rexim | 2024-03-21 | |
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* | Update TODOs | rexim | 2024-03-21 | |
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* | Update TODOs | rexim | 2024-03-21 | |
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* | Update TODOs | rexim | 2024-03-21 | |
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* | Update TODOs | rexim | 2024-03-21 | |
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* | Update the name of the game in README | rexim | 2024-03-21 | |
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* | Gitignore exe | rexim | 2024-03-21 | |
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* | Update TODOs | rexim | 2024-03-21 | |
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* | Introduce the Final Eeper as the destination | rexim | 2024-03-21 | |
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* | Windows build | rexim | 2024-03-21 | |
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* | Animate transition between the eye states | rexim | 2024-03-21 | |
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* | Update TODOs | rexim | 2024-03-20 | |
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* | Update TODOs | rexim | 2024-03-20 | |
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* | Update TODOs | rexim | 2024-03-20 | |
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* | Update TODOs | rexim | 2024-03-20 | |
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* | Angry eyes when the boss is about to kill you | rexim | 2024-03-20 | |
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* | Implement eyes for the bosses | rexim | 2024-03-20 | |
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* | Deactivate attack cooldown when the Boss cannot reach the player | rexim | 2024-03-20 | |
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* | Update TODOs | rexim | 2024-03-20 | |
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* | Introduce New_Game item that reloads the game on picking it up | rexim | 2024-03-20 | |
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* | Bomb => Bomb_Gen | rexim | 2024-03-19 | |
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* | TODO: Path finding on a separate thread | rexim | 2024-03-19 | |
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* | TODO: Camera shaking when big bosses (Shrek and Urmom) make moves | rexim | 2024-03-19 | |
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* | Update TODOs | rexim | 2024-03-19 | |
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* | Update TODOs | rexim | 2024-03-19 | |
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* | Update TODOs | rexim | 2024-03-19 | |
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* | Outline Second Boss idea | rexim | 2024-03-19 | |
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* | Fix checkpoint bug | rexim | 2024-03-19 | |
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* | Replace Text Level format with Image | rexim | 2024-03-19 | |
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* | Update TODOs | rexim | 2024-03-18 | |
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* | Make Urmom even Bigger | rexim | 2024-03-18 | |
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* | Introduce Gnomes | rexim | 2024-03-18 | |
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* | Factor out HSV_To_RGB function | rexim | 2024-03-18 | |
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* | Get rid of Step() and Opposite() function | rexim | 2024-03-18 | |
| | | | | Replace them with Direction_Vector table | |||
* | Implement the mechanism for "Wide Doors" | rexim | 2024-03-18 | |
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* | Use the same color for both keys and doors | rexim | 2024-03-18 | |
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* | TODO: Deactivate attack cooldown when the Boss cannot reach the player | rexim | 2024-03-17 | |
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* | Update TODOs | rexim | 2024-03-17 | |
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* | TODO: Allow moving with arrows too | rexim | 2024-03-17 | |
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* | TODO: Use the same color for Doors and Keys | rexim | 2024-03-17 | |
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* | Update TODOs | rexim | 2024-03-17 | |
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