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* Implement eyes for the bossesrexim2024-03-20
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* Deactivate attack cooldown when the Boss cannot reach the playerrexim2024-03-20
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* Update TODOsrexim2024-03-20
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* Introduce New_Game item that reloads the game on picking it uprexim2024-03-20
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* Bomb => Bomb_Genrexim2024-03-19
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* TODO: Path finding on a separate threadrexim2024-03-19
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* TODO: Camera shaking when big bosses (Shrek and Urmom) make movesrexim2024-03-19
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* Update TODOsrexim2024-03-19
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* Update TODOsrexim2024-03-19
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* Update TODOsrexim2024-03-19
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* Outline Second Boss idearexim2024-03-19
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* Fix checkpoint bugrexim2024-03-19
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* Replace Text Level format with Imagerexim2024-03-19
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* Update TODOsrexim2024-03-18
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* Make Urmom even Biggerrexim2024-03-18
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* Introduce Gnomesrexim2024-03-18
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* Factor out HSV_To_RGB functionrexim2024-03-18
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* Get rid of Step() and Opposite() functionrexim2024-03-18
| | | | Replace them with Direction_Vector table
* Implement the mechanism for "Wide Doors"rexim2024-03-18
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* Use the same color for both keys and doorsrexim2024-03-18
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* TODO: Deactivate attack cooldown when the Boss cannot reach the playerrexim2024-03-17
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* Update TODOsrexim2024-03-17
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* TODO: Allow moving with arrows toorexim2024-03-17
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* TODO: Use the same color for Doors and Keysrexim2024-03-17
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* Update TODOsrexim2024-03-17
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* Improve the design of the second boss roomrexim2024-03-17
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* Optimize path finding, remove custom queue.rexim2024-03-17
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* Instantiate IVector2_Queuerexim2024-03-17
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* Instantiate Double_IOrexim2024-03-17
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* Display the duration of the last turn on the screenrexim2024-03-17
| | | | Along with FPS
* Implement custom ring buffer style queuerexim2024-03-17
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* Make bosses not bump into each other during path findingrexim2024-03-16
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* Stop Explosion Line on hitting Player or a Boss.rexim2024-03-16
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* Introduce Boss_Behaviorrexim2024-03-16
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* Introduce Urmom color to the Paletterexim2024-03-16
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* Introduce array of bossesrexim2024-03-16
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* Shrek_State -> Boss_Staterexim2024-03-16
| | | | | Now it is a reusable state for several bosses. We also moved the size of the boss into its state.
* Recompute_Shrek_Path -> Recompute_Path_For_Bodyrexim2024-03-16
| | | | | Deshrek the Path Finding function. Now it should be usable for more bosses.
* Shrek_Path -> Path_Maprexim2024-03-16
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* Outline additional workrexim2024-03-16
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* Create the room for the second bossrexim2024-03-15
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* Contains_Walls -> Body_Can_Stand_Hererexim2024-03-15
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* Add square easing to Interpolate_Positionsrexim2024-03-15
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* Check the boundaries of the maprexim2024-03-15
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* Make Shrek's room biggerrexim2024-03-15
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* Implement the palette editorrexim2024-03-15
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* Make Palette Editor actual usefulrexim2024-03-15
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* Make Palette Editor block inputs for the Playerrexim2024-03-14
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* Introduce rough implementation of the palette editorrexim2024-03-14
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* Create file with the paletterexim2024-03-14
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