diff options
author | rexim <reximkut@gmail.com> | 2024-03-20 07:08:55 +0700 |
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committer | rexim <reximkut@gmail.com> | 2024-03-20 07:08:55 +0700 |
commit | f4684a2d5bfd2efb1bc4ba2ae97f7a365e6a36d9 (patch) | |
tree | 2ed12a67f23a11b5fc614a26c980c878ff4c2641 /game.adb | |
parent | 29e18f88ffcf7dd487a7fc8c0b136ec49c14255f (diff) |
Update TODOs
Diffstat (limited to 'game.adb')
-rw-r--r-- | game.adb | 7 |
1 files changed, 4 insertions, 3 deletions
@@ -1359,15 +1359,16 @@ end; -- TODO: Animate transition between the eye states -- TODO: Checkpoints must refill the bombs -- TODO: Special Eeper Eyes on Damage +-- TODO: Show Boss Cooldown timer outside of the screen somehow -- TODO: Visual Clue that the Boss is about to kill the Player when Completely outside of the Screen +-- - Cooldown ball is shaking -- TODO: Smarter Path Finding -- - Recompute Path Map on each boss move. Not the Player turn. Because each Boss position change may affect the Path Map -- - Move Bosses starting from the closest to the Player. You can find the distance in the current Path Map. --- TODO: Show Boss Cooldown timer outside of the screen somehow --- TODO: Cool animation for New Game -- TODO: Keys for the bomb gens of final boss @content +-- TODO: Cool animation for New Game -- TODO: The role of Barriers is not explored enough --- TODO: "tutorial" does not "explain" how to place bomb @content +-- TODO: "Tutorial" does not "explain" how to place bomb @content -- TODO: keep steping while you are holding a certain direction -- Cause constantly tapping it feels like ass. -- TODO: count the player's turns towards the final score of the game |