diff options
author | rexim <reximkut@gmail.com> | 2024-03-22 12:07:12 +0700 |
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committer | rexim <reximkut@gmail.com> | 2024-03-22 12:07:12 +0700 |
commit | d292d8297dd8699d1a85ec1312c19e3ca648e894 (patch) | |
tree | 4cd138880f1500ddeaf74d506c60fc83da29e455 /game.adb | |
parent | dc6677e6ad70618cd58143ad81483ccbde0e6a09 (diff) |
Improve the palette and map a bit
Diffstat (limited to 'game.adb')
-rw-r--r-- | game.adb | 3 |
1 files changed, 2 insertions, 1 deletions
@@ -1396,12 +1396,13 @@ begin Close_Window; end; +-- TODO: Checkpoints should be circles (like all the items) +-- TODO: Custom font -- TODO: Determenistically choose the paths again, but make them more interesting -- - Gnomes are just being deterministic -- - Mother and Guard always pick the longest path -- TODO: Mother should require several attacks before being "split" -- TODO: Do not stack up damage for Eepers per the tiles of their body. --- TODO: Second boss room is boring -- TODO: Eyes of Father changing as the Player gets closer: -- - Closed -- - Open |