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authorrexim <reximkut@gmail.com>2024-03-24 00:18:15 +0700
committerrexim <reximkut@gmail.com>2024-03-24 00:18:15 +0700
commita3c43bb6fd578a5d75f9ac2de06b34c9827dfa81 (patch)
tree24b7d6791568bf11258f197a62fbf3bb60e7d203 /game.adb
parent94f0ac4c21d6bc977c60596c04159194fa7f014a (diff)
Fix ambient music on Windows
Diffstat (limited to 'game.adb')
-rw-r--r--game.adb16
1 files changed, 8 insertions, 8 deletions
diff --git a/game.adb b/game.adb
index 97be388..90e1a3f 100644
--- a/game.adb
+++ b/game.adb
@@ -1375,17 +1375,17 @@ begin
Footsteps_Sounds(Index) := Load_Sound(To_C("assets/sounds/footsteps.mp3"));
Set_Sound_Pitch(Footsteps_Sounds(Index), Footsteps_Pitches(Index));
end loop;
- Blast_Sound := Load_Sound(To_C("assets/sounds/blast.ogg")); -- https://opengameart.org/content/magic-sfx-sample
- Key_Pickup_Sound := Load_Sound(To_C("assets/sounds/key-pickup.wav")); -- https://opengameart.org/content/beep-tone-sound-sfx
- Ambient_Music := Load_Music_Stream("assets/sounds/ambient.wav"); -- https://opengameart.org/content/ambient-soundtrack
+ Blast_Sound := Load_Sound(To_C("assets/sounds/blast.ogg")); -- https://opengameart.org/content/magic-sfx-sample
+ Key_Pickup_Sound := Load_Sound(To_C("assets/sounds/key-pickup.wav")); -- https://opengameart.org/content/beep-tone-sound-sfx
+ Ambient_Music := Load_Music_Stream(To_C("assets/sounds/ambient.wav")); -- https://opengameart.org/content/ambient-soundtrack
Set_Music_Volume(Ambient_Music, 0.5);
- Bomb_Pickup_Sound := Load_Sound(To_C("assets/sounds/bomb-pickup.ogg")); -- https://opengameart.org/content/pickupplastic-sound
- Open_Door_Sound := Load_Sound(To_C("assets/sounds/open-door.wav")); -- https://opengameart.org/content/picked-coin-echo
+ Bomb_Pickup_Sound := Load_Sound(To_C("assets/sounds/bomb-pickup.ogg")); -- https://opengameart.org/content/pickupplastic-sound
+ Open_Door_Sound := Load_Sound(To_C("assets/sounds/open-door.wav")); -- https://opengameart.org/content/picked-coin-echo
Set_Sound_Volume(Open_Door_Sound, 0.5);
- Checkpoint_Sound := Load_Sound(To_C("assets/sounds/checkpoint.ogg")); -- https://opengameart.org/content/level-up-power-up-coin-get-13-sounds
+ Checkpoint_Sound := Load_Sound(To_C("assets/sounds/checkpoint.ogg")); -- https://opengameart.org/content/level-up-power-up-coin-get-13-sounds
Set_Sound_Pitch(Checkpoint_Sound, 0.8);
- Guard_Step_Sound := Load_Sound(To_C("assets/sounds/guard-step.ogg")); -- https://opengameart.org/content/fire-whip-hit-yo-frankie
- Plant_Bomb_Sound := Load_Sound(To_C("assets/sounds/plant-bomb.wav")); -- https://opengameart.org/content/ui-soundpack-by-m1chiboi-bleeps-and-clicks
+ Guard_Step_Sound := Load_Sound(To_C("assets/sounds/guard-step.ogg")); -- https://opengameart.org/content/fire-whip-hit-yo-frankie
+ Plant_Bomb_Sound := Load_Sound(To_C("assets/sounds/plant-bomb.wav")); -- https://opengameart.org/content/ui-soundpack-by-m1chiboi-bleeps-and-clicks
Random_Integer.Reset(Gen);
Load_Colors("assets/colors.txt");