diff options
-rw-r--r-- | game.adb | 16 |
1 files changed, 8 insertions, 8 deletions
@@ -1375,17 +1375,17 @@ begin Footsteps_Sounds(Index) := Load_Sound(To_C("assets/sounds/footsteps.mp3")); Set_Sound_Pitch(Footsteps_Sounds(Index), Footsteps_Pitches(Index)); end loop; - Blast_Sound := Load_Sound(To_C("assets/sounds/blast.ogg")); -- https://opengameart.org/content/magic-sfx-sample - Key_Pickup_Sound := Load_Sound(To_C("assets/sounds/key-pickup.wav")); -- https://opengameart.org/content/beep-tone-sound-sfx - Ambient_Music := Load_Music_Stream("assets/sounds/ambient.wav"); -- https://opengameart.org/content/ambient-soundtrack + Blast_Sound := Load_Sound(To_C("assets/sounds/blast.ogg")); -- https://opengameart.org/content/magic-sfx-sample + Key_Pickup_Sound := Load_Sound(To_C("assets/sounds/key-pickup.wav")); -- https://opengameart.org/content/beep-tone-sound-sfx + Ambient_Music := Load_Music_Stream(To_C("assets/sounds/ambient.wav")); -- https://opengameart.org/content/ambient-soundtrack Set_Music_Volume(Ambient_Music, 0.5); - Bomb_Pickup_Sound := Load_Sound(To_C("assets/sounds/bomb-pickup.ogg")); -- https://opengameart.org/content/pickupplastic-sound - Open_Door_Sound := Load_Sound(To_C("assets/sounds/open-door.wav")); -- https://opengameart.org/content/picked-coin-echo + Bomb_Pickup_Sound := Load_Sound(To_C("assets/sounds/bomb-pickup.ogg")); -- https://opengameart.org/content/pickupplastic-sound + Open_Door_Sound := Load_Sound(To_C("assets/sounds/open-door.wav")); -- https://opengameart.org/content/picked-coin-echo Set_Sound_Volume(Open_Door_Sound, 0.5); - Checkpoint_Sound := Load_Sound(To_C("assets/sounds/checkpoint.ogg")); -- https://opengameart.org/content/level-up-power-up-coin-get-13-sounds + Checkpoint_Sound := Load_Sound(To_C("assets/sounds/checkpoint.ogg")); -- https://opengameart.org/content/level-up-power-up-coin-get-13-sounds Set_Sound_Pitch(Checkpoint_Sound, 0.8); - Guard_Step_Sound := Load_Sound(To_C("assets/sounds/guard-step.ogg")); -- https://opengameart.org/content/fire-whip-hit-yo-frankie - Plant_Bomb_Sound := Load_Sound(To_C("assets/sounds/plant-bomb.wav")); -- https://opengameart.org/content/ui-soundpack-by-m1chiboi-bleeps-and-clicks + Guard_Step_Sound := Load_Sound(To_C("assets/sounds/guard-step.ogg")); -- https://opengameart.org/content/fire-whip-hit-yo-frankie + Plant_Bomb_Sound := Load_Sound(To_C("assets/sounds/plant-bomb.wav")); -- https://opengameart.org/content/ui-soundpack-by-m1chiboi-bleeps-and-clicks Random_Integer.Reset(Gen); Load_Colors("assets/colors.txt"); |