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author | rexim <reximkut@gmail.com> | 2024-03-18 22:14:22 +0700 |
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committer | rexim <reximkut@gmail.com> | 2024-03-18 22:14:22 +0700 |
commit | 51acadb08588df4cd7348cb0953122fd641ae9f2 (patch) | |
tree | 3a1ad67e6db43b54318fd683c39225a66e2bb832 /game.adb | |
parent | 8e2b10fd41cb877f70c5fb0f1f0c7d60a3e78b26 (diff) |
Update TODOs
Diffstat (limited to 'game.adb')
-rw-r--r-- | game.adb | 5 |
1 files changed, 5 insertions, 0 deletions
@@ -1231,6 +1231,10 @@ begin Close_Window; end; +-- TODO: Checkpoint saving time is one turn off @bug +-- TODO: Load maps from images intead of text files @tool +-- TODO: Second Boss as the Final Boss. Two Shreks as the Second Boss. @content +-- TODO: Eyes for Bosses -- TODO: Side-room after first boss with Gnomes that drop keys to unlock bombs for the Second Boss @content -- TODO: Smarter Path Finding -- - Recompute Path Map on each boss move. Not the Player turn. Because each Boss position change may affect the Path Map @@ -1256,6 +1260,7 @@ end; -- TODO: Different palettes depending on the area -- Or maybe different palette for each NG+ -- TODO: Path finding considers explosion impenetrable +-- TODO: Restart on any key press -- TODO: Sounds -- TODO: Player Death animation @polish -- TODO: Boss Death animation @polish |