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author | rexim <reximkut@gmail.com> | 2024-03-24 03:46:44 +0700 |
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committer | rexim <reximkut@gmail.com> | 2024-03-24 03:46:44 +0700 |
commit | 968370eb007285b783ec1aec56c91c01846dd93e (patch) | |
tree | 796bd5e1fab4cba04337294a9f753e897d717617 /eepers.adb | |
parent | 13466f428a95666917cb9ee306789d87d5498410 (diff) |
Update TODOs
Diffstat (limited to 'eepers.adb')
-rw-r--r-- | eepers.adb | 4 |
1 files changed, 1 insertions, 3 deletions
@@ -1575,12 +1575,12 @@ begin Close_Window; end; +-- TODO: Items in HUD may sometimes blend with the background -- TODO: Footstep variation for Mother/Guard bosses (depending on the distance traveled?) -- TODO: Footsteps for mother should be lower -- TODO: Restarting should be considered a turn -- It's very useful to update Path Maps and stuff. -- Or maybe we should just save Path Maps too? --- TODO: Items in HUD may sometimes blend with the background -- TODO: If you are standing on the refilled bomb gen and place a bomb you should refill your bomb in that turn. -- TODO: Checkpoints should be circles (like all the items) -- TODO: Custom font @@ -1591,8 +1591,6 @@ end; -- TODO: Enemies should attack on zero just like a bomb. -- TODO: Properly disablable DEV features -- TODO: Fullscreen mode --- TODO: Don't reset cooldown timer for eepers (might be duplicate) --- Maybe just pause -- TODO: Try MSAA (if too slow, don't) -- TODO: Show Eeper Cooldown timer outside of the screen somehow -- TODO: Visual Clue that the Eeper is about to kill the Player when Completely outside of the Screen |