summaryrefslogtreecommitdiff
path: root/ray.c
blob: 6304b3682e9a73a9d5e68f766d164a06631d992f (plain) (blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
#include "ray.h"

#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <math.h>
#include <pthread.h>

#include "3dmath.h"

#define BUFFER_SIZE (WIDTH * HEIGHT * 4)

#define LENGTH(array) (sizeof(array) / sizeof(array[0]))
#define MAX(x, y) (x > y ? x : y)
#define MIN(x, y) (x < y ? x : y)

#define TAU 6.28318531

typedef struct {
    float position[3];
    float radius;
    float diffuse[3];
} Object;

typedef struct {
    float position[3];
    float diffuse[3];
} Light;

typedef struct {
    unsigned char* buffer;
    long line;
} ThreadArg;

static float trace_vectors[HEIGHT][WIDTH][3];
static int trace_vectors_initialized;

static Object objects[] = {
    {.position={-1.414, -1, -3}, .radius=1, .diffuse={.8, 0, .8}},
    {.position={0, 1.414, -3}, .radius=1, .diffuse={0, .8, .8}},
    {.position={0, 0, -3}, .radius=.25, .diffuse={.8, .8, .8}},
    {.position={1.414, -1, -3}, .radius=1, .diffuse={.8, .8, 0}}
};
static Light lights[] = {
    {.position={-3, 3, -4}, .diffuse={0, .6, .6}},
    {.position={0, 30, -4}, .diffuse={1, 1, 1}}
};

static void
trace(float s[3], const float d[3], float pixel[3], int n) {
    int i, j, k, m;
    float l[3], r[3], t, y[3];

    for(j = 0; j < LENGTH(objects); ++j) {
        t = sphere_intersect(y, r, s, d, objects[j].position, objects[j].radius);

        if(t > 0) {
            for(m = 0; m < LENGTH(lights); ++m) {
                for(i = 0; i < 3; ++i)
                    l[i] = lights[m].position[i] - y[i];

                normalize(l);
                for(k = 0; k < 3; ++k)
                    pixel[k] += lights[m].diffuse[k] * objects[j].diffuse[k] * (MAX(dot(l, r), 0)) / (1 << n);

                trace(y, r, pixel, n + 1);
            }
        }
    }
}

static void
trace_line(int l, unsigned char *buf) {
    static float s[3] = {0, 0, 0};
    float y = l - HEIGHT / 2;

    for(int i = 0; i < WIDTH; ++i) {
        float pixel[3];
        memset(pixel, '\0', sizeof(pixel));

        const float* d = trace_vectors[l][i];

        trace(s, d, pixel, 1);

        for(int j = 0; j < 3; ++j)
            buf[i * 4 + j] = MIN(255 * pixel[j], 255);
    }
}

static void *
thread(void *arg) {
    ThreadArg* thread_arg = arg;

    trace_line(thread_arg->line, thread_arg->buffer + thread_arg->line * 4 * WIDTH);

    return NULL;
}

static void
initialize_trace_vectors(void) {
    for(int y = 0; y < HEIGHT; ++y) {
        for(int x = 0; x < WIDTH; ++x) {
          float* d = trace_vectors[y][x];
          d[0] = ((float)x / WIDTH - 0.5f) * 2.0f;
          d[1] = ((float)y / HEIGHT - 0.5f) * 2.0f * ((float)HEIGHT / WIDTH);
          d[2] = -1;
          normalize(d);
        }
    }
    trace_vectors_initialized = 1;
}

void
trace_scene(float time, unsigned char *buf, int threaded) {
    if (!trace_vectors_initialized)
      initialize_trace_vectors();

    objects[0].position[0] = 1.5 * cos(time);
    objects[0].position[1] = 1.5 * sin(time);
    objects[1].position[0] = 1.5 * cos(time + 1/3. * TAU);
    objects[1].position[1] = 1.5 * sin(time + 1/3. * TAU);
    objects[3].position[0] = 1.5 * cos(time + 2/3. * TAU);
    objects[3].position[1] = 1.5 * sin(time + 2/3. * TAU);
    objects[2].position[2] = -3 + 2 * sin(time * 2);

    if(threaded) {
        pthread_attr_t attr;
        pthread_attr_init(&attr);
        pthread_attr_setdetachstate(&attr, PTHREAD_CREATE_JOINABLE);

        ThreadArg thread_args[HEIGHT];
        pthread_t threads[HEIGHT];
        for(long i = 0; i < HEIGHT; ++i) {
            thread_args[i].line = i;
            thread_args[i].buffer = buf;

            int ret = pthread_create(&threads[i], &attr, thread, &thread_args[i]);

            if(ret) {
                fprintf(stderr, "pthread_create(): %d\n", ret);
                exit(EXIT_FAILURE);
            }
        }

        void *status;
        for(long i = 0; i < HEIGHT; ++i)
            pthread_join(threads[i], &status);
    } else {
        for(int i = 0; i < HEIGHT; ++i)
            trace_line(i, buf + i * 4 * WIDTH);
    }
}