1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
|
#include <GL/gl.h>
#include <GL/glu.h>
#include <GL/glut.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <math.h>
#include "3dmath.h"
#define WIDTH 1080
#define HEIGHT 1080
#define BUFFER_SIZE (WIDTH * HEIGHT * 4)
#define LENGTH(array) (sizeof(array) / sizeof(array[0]))
#define MAX(x, y) (x > y ? x : y)
#define MIN(x, y) (x < y ? x : y)
typedef struct {
float position[3];
float radius;
float diffuse[3];
} Object;
typedef struct {
float position[3];
float diffuse[3];
} Light;
static unsigned char buffer[BUFFER_SIZE];
static Object objects[2] = {{.position={0, 0, 2}, .radius=1, .diffuse={0, 0, .3}},
{.position={-1.5, 0, -30}, .radius=.1, .diffuse={0, 0, .3}}};
static void
trace(float s[3], float d[3], float pixel[3]) {
float t = sphere_intersect(s, d, objects[0].position, objects[0].radius);
//printf("%f.\n", objects[0].position[0]);
if(t > 0)
pixel[1] = .5;
else
pixel[2] = .5;
}
static void
display(void) {
int i, j;
float x, y;
float s[3] = {0, 0, 0};
float d[3];
float pixel[3];
memset(buffer, '\0', sizeof(buffer));
for(i = 0; i < BUFFER_SIZE; i += 4) {
x = (i / 4) % WIDTH - WIDTH / 2;
y = (i / 4) / WIDTH - HEIGHT / 2;
d[0] = x / (WIDTH / 2);
d[1] = y / (HEIGHT / 2);
d[2] = 1;
normalize(d);
//if(!(i % 256))
//printf("%f, %f, %f.\n", d[0], d[1], d[2]);
memset(pixel, '\0', sizeof(pixel));
trace(s, d, pixel);
for(j = 0; j < 3; ++j)
buffer[i + j] = MIN(255 * pixel[j], 255);
}
glDrawPixels(WIDTH, HEIGHT, GL_BGRA, GL_UNSIGNED_BYTE, buffer);
glutSwapBuffers();
}
static void
reshape(int w, int h) {
glViewport(0, 0, w, h);
}
static void
keyboard(unsigned char key, int x, int y) {
if (key == 27)
exit(0);
}
static int
init(int argc, char **argv, int w, int h) {
glutInit(&argc, argv);
glutInitWindowPosition(0, 0);
glutInitWindowSize(w, h);
glutInitDisplayMode(GLUT_DEPTH | GLUT_DOUBLE | GLUT_RGBA);
glutCreateWindow(argv[0]);
glDepthMask(0);
glDisable(GL_DEPTH_TEST);
glDisable(GL_BLEND);
return 0;
}
int
main(int argc, char **argv) {
if (init(argc, argv, WIDTH, HEIGHT))
return 1;
glutDisplayFunc(display);
glutReshapeFunc(reshape);
glutKeyboardFunc(keyboard);
glutMainLoop();
return 0;
}
|