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* ray.c: Calculate reflection only once per hitMorten Hustveit2014-12-02
| | | | This saves 10ms on yelena.
* ray.c: Create only one thread per coreMorten Hustveit2014-12-02
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* ray.c: Use __builtin_expect to mark sphere collisions as unlikelyMorten Hustveit2014-12-02
| | | | This saves 10ms/frame on yelena.
* ray.c: Don't look for self in reflection on selfMorten Hustveit2014-12-02
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* ray.c: Simplify trace_lineMorten Hustveit2014-12-02
| | | | This doesn't save any time.
* ray.c: Skip normalizing if light has negative contributionMorten Hustveit2014-12-02
| | | | This saves about 3ms/frame on yelena.
* ray.c: Precalculate per-pixel ray directionsMorten Hustveit2014-12-02
| | | | This saves 16ms/frame on yelena.
* Minor style changesMorten Hustveit2014-12-02
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* Make a headless entry point for benchmarking purposesMorten Hustveit2014-12-02
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* ray: make threadedMartin Stensgård2011-11-15
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* Animation.Martin Stensgård2010-10-22
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* Cleanup.Martin Stensgård2010-10-20
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* Ray traced glory!Martin Stensgård2010-10-20
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* Works.Martin Stensgård2010-10-20
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* Fail.Martin Stensgård2010-10-19
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* Weird effect.Martin Stensgård2010-10-18