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ray.c
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Author
Age
*
Re-add center sphere
Morten Hustveit
2014-12-12
*
Render to window dimensions
Morten Hustveit
2014-12-12
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ray.c: Allow self-reflections, now that we have concave objects
Morten Hustveit
2014-12-02
*
ray.c: Add specular color multiplier, and fix some shading bugs
Morten Hustveit
2014-12-02
*
Subtract the central sphere, and update the animation to match
Morten Hustveit
2014-12-02
*
ray.c: Prevent lights from subtracting color in the shade
Morten Hustveit
2014-12-02
*
ray.c: Add missing free
Morten Hustveit
2014-12-02
*
ray.c: Halve the FOV
Morten Hustveit
2014-12-02
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ray.c: Calculate lighting only for nearest hit
Morten Hustveit
2014-12-02
*
ray.c: Calculate reflection only once per hit
Morten Hustveit
2014-12-02
*
ray.c: Create only one thread per core
Morten Hustveit
2014-12-02
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ray.c: Use __builtin_expect to mark sphere collisions as unlikely
Morten Hustveit
2014-12-02
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ray.c: Don't look for self in reflection on self
Morten Hustveit
2014-12-02
*
ray.c: Simplify trace_line
Morten Hustveit
2014-12-02
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ray.c: Skip normalizing if light has negative contribution
Morten Hustveit
2014-12-02
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ray.c: Precalculate per-pixel ray directions
Morten Hustveit
2014-12-02
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Minor style changes
Morten Hustveit
2014-12-02
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Make a headless entry point for benchmarking purposes
Morten Hustveit
2014-12-02
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ray: make threaded
Martin Stensgård
2011-11-15
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Animation.
Martin Stensgård
2010-10-22
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Cleanup.
Martin Stensgård
2010-10-20
*
Ray traced glory!
Martin Stensgård
2010-10-20
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Works.
Martin Stensgård
2010-10-20
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Fail.
Martin Stensgård
2010-10-19
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Weird effect.
Martin Stensgård
2010-10-18