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-rw-r--r--s.glsl20
1 files changed, 20 insertions, 0 deletions
diff --git a/s.glsl b/s.glsl
new file mode 100644
index 0000000..3af1492
--- /dev/null
+++ b/s.glsl
@@ -0,0 +1,20 @@
+#version 100
+
+precision mediump float;
+
+varying vec2 fragTexCoord;
+varying vec4 fragColor;
+
+uniform sampler2D texture0;
+uniform vec4 colDiffuse;
+uniform float u_time;
+
+void main()
+{
+ vec4 tex = texture2D(texture0, fragTexCoord);
+ vec3 a = vec3(1.0, 0.0, 1.0);
+ vec3 b = vec3(0.0, 1.0, 0.0);
+ float m = 0.5 + 0.5*(sin(0.2*gl_FragCoord.x + 5.0*u_time) + cos(0.2*gl_FragCoord.y + 5.0*u_time));
+ //float m = 0.5;
+ gl_FragColor = vec4(mix(a, b, m), tex.a);
+}