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* Icon for Windows Buildrexim2024-03-24
* Soundsrexim2024-03-23
* Implement Angular Velocity for the Eyesrexim2024-03-23
* Change working directory to the application directoryrexim2024-03-22
* Shrek -> Guardrexim2024-03-21
* Animate transition between the eye statesrexim2024-03-21
* Replace Text Level format with Imagerexim2024-03-19
* Introduce Gnomesrexim2024-03-18
* Implement custom ring buffer style queuerexim2024-03-17
* Recompute_Shrek_Path -> Recompute_Path_For_Bodyrexim2024-03-16
* Check the boundaries of the maprexim2024-03-15
* Introduce rough implementation of the palette editorrexim2024-03-14
* Finally! Useful Unions!rexim2024-03-13
* Implement Shrek Path Findingrexim2024-03-13
* Implement bomb regenerationrexim2024-03-11
* Introduce explosionsrexim2024-03-10
* Implement placing the bombsrexim2024-03-09
* Ready. Set. Go!rexim2024-03-08