Commit message (Collapse) | Author | Age | |
---|---|---|---|
* | Merge pull request #25 from ProgKea/main | Alexey Kutepov | 2024-04-03 |
|\ | | | | | fix #17 by resetting path on respawn | ||
| * | Factor out Reset_Path_Map | rexim | 2024-04-03 |
| | | |||
| * | fix #17 by resetting path on respawn | ProgKea | 2024-03-30 |
| | | |||
* | | Merge pull request #23 from LainLayer/fix_warning | Alexey Kutepov | 2024-04-03 |
|\ \ | | | | | | | fix warning `renamed predefined unit is an obsolescent feature` | ||
| * | | fix warning `renamed predefined unit is an obsolescent feature` | LainLayer | 2024-03-27 |
| | | | |||
* | | | Merge pull request #27 from slukovic/zoom | Alexey Kutepov | 2024-04-01 |
|\ \ \ | | | | | | | | | Fix zoom issue on smaller screens | ||
| * | | | Add additional work for the camera | rexim | 2024-04-01 |
| | | | | |||
| * | | | Fix zoom issue on smaller screens | Srdan Lukovic | 2024-03-31 |
| | |/ | |/| | |||
* / | | Pascal Rules! #26 | rexim | 2024-04-01 |
|/ / | |||
* | | Merge pull request #24 from ProgKea/main | Alexey Kutepov | 2024-03-31 |
|\ \ | | | | | | | fix #9 by first calling `Game_Bombs_Turn` | ||
| * | | fix #9 by first calling Game_Bombs_Turn | ProgKea | 2024-03-30 |
| | | | |||
* | | | Restart by Timeout not Key Press | rexim | 2024-03-31 |
| | | | |||
* | | | Introduce Item_Bomb_Slot | rexim | 2024-03-31 |
|/ / | |||
* | | Bump version | rexim | 2024-03-30 |
| | | |||
* | | Custom Font (Vollkorn) | rexim | 2024-03-30 |
| | | |||
* | | Increase Path Finding Limit | rexim | 2024-03-30 |
| | | | | | | | | Close #16 | ||
* | | TODO: The gnome blocking trick was never properly explained. | rexim | 2024-03-30 |
| | | |||
* | | Introduce Holding_Shift centralized variable | rexim | 2024-03-30 |
| | | |||
* | | Finish the Tutorial | rexim | 2024-03-30 |
| | | |||
* | | Slightly increase waiting for bomb tutorial time | rexim | 2024-03-30 |
| | | |||
* | | Roughly outline the tutorial | rexim | 2024-03-30 |
|/ | |||
* | Port Source Code to Ada 2012 | rexim | 2024-03-27 |
| | |||
* | Merge pull request #18 from cornishon/right_shift_also | Alexey Kutepov | 2024-03-26 |
|\ | | | | | Add support for running with right shift | ||
| * | add support for running with right shift pressed | Adam Zadrożny | 2024-03-25 |
| | | | | | | | | | | | | I personally find it much more convenient to use my other hand to hold the shift to run. The behaviour of left shift is left unchanged. | ||
* | | Remove irrelevant TODOs | rexim | 2024-03-25 |
|/ | |||
* | Update versionv1.2 | rexim | 2024-03-25 |
| | |||
* | Merge remote-tracking branch 'origin/main' | rexim | 2024-03-25 |
|\ | |||
| * | Reduce capacity of queue. Bump turn duration on sprint. | rexim | 2024-03-25 |
| | | |||
| * | test reducing turn duration relative to queue size | LainLayer | 2024-03-24 |
| | | |||
* | | Update version. Remove debug log. | rexim | 2024-03-25 |
|/ | |||
* | Store Items in a fixed plain array #8v1.1 | rexim | 2024-03-25 |
| | |||
* | Queue Player Commands #4 | rexim | 2024-03-25 |
| | |||
* | fixed bizzare gcc13 ada warnings and error | LainLayer | 2024-03-24 |
| | |||
* | Add logo to README | rexim | 2024-03-24 |
| | |||
* | One last thingv1.0 | rexim | 2024-03-24 |
| | |||
* | Update TODOs | rexim | 2024-03-24 |
| | |||
* | Minor improvements | rexim | 2024-03-24 |
| | | | | | - Better cringe eyes - Restarting the game clears up inventory | ||
* | Running mode | rexim | 2024-03-24 |
| | |||
* | Don't stack the damage for Eepers | rexim | 2024-03-24 |
| | |||
* | Set Window Icon | rexim | 2024-03-24 |
| | |||
* | Icon for Windows Build | rexim | 2024-03-24 |
| | |||
* | game -> eepers | rexim | 2024-03-24 |