| Commit message (Collapse) | Author | Age | ||
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| * | Update TODOs | rexim | 2024-03-22 | |
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| * | Update TODOs | rexim | 2024-03-22 | |
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| * | Update Palette | rexim | 2024-03-22 | |
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| * | Update TODOs | rexim | 2024-03-22 | |
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| * | Update the background color | rexim | 2024-03-22 | |
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| * | Change working directory to the application directory | rexim | 2024-03-22 | |
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| * | Statically build libgnat | rexim | 2024-03-22 | |
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| * | Update README | rexim | 2024-03-22 | |
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| * | build.sh -> build-linux.sh | rexim | 2024-03-22 | |
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| * | Compile MinGW build with Windows Subsystem | rexim | 2024-03-22 | |
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| * | Improve the palette and map a bit | rexim | 2024-03-22 | |
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| * | Make checkpoints refill the bombs | rexim | 2024-03-22 | |
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| * | Prefix Cell Kind | rexim | 2024-03-22 | |
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| * | Update TODOs | rexim | 2024-03-22 | |
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| * | Update TODOs | rexim | 2024-03-22 | |
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| * | Factor out Allocate_Eeper() function | rexim | 2024-03-22 | |
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| * | Explore the role of the Barricades | rexim | 2024-03-22 | |
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| * | Keep rendering Player on Turn_Animation even if Dead | rexim | 2024-03-22 | |
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| * | Prefix Item Kinds | rexim | 2024-03-22 | |
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| * | Touching father start NG+ | rexim | 2024-03-22 | |
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| * | Set initial position of the camera at the Father's position | rexim | 2024-03-22 | |
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| * | Initialize Eyes on Spawning the Eepers | rexim | 2024-03-22 | |
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| * | Adjust Palette | rexim | 2024-03-22 | |
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| * | Place the bomb directly at the Player's position | rexim | 2024-03-22 | |
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| * | Fix dodging Eeper bug | rexim | 2024-03-22 | |
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| * | Eyes_Cringe on Damage | rexim | 2024-03-22 | |
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| * | Add more Eyes Expressions | rexim | 2024-03-22 | |
| | | | | | | - Cringe - Surprised | |||
| * | Fix some TODOs | rexim | 2024-03-22 | |
| | | | | | | - Randomize Path Finding to spice it up, - Fix the bug with explosions being treated as wall during Path Finding. | |||
| * | I guess Path Finding is already "Smart"? | rexim | 2024-03-21 | |
| | | | | | At least the code works almost exactly as described in the TODO | |||
| * | Final -> Father | rexim | 2024-03-21 | |
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| * | Remove New_Game item | rexim | 2024-03-21 | |
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| * | Urmom -> Mother | rexim | 2024-03-21 | |
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| * | Boss -> Eeper | rexim | 2024-03-21 | |
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| * | Shrek -> Guard | rexim | 2024-03-21 | |
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| * | Update TODOs | rexim | 2024-03-21 | |
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| * | Update TODOs | rexim | 2024-03-21 | |
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| * | Update TODOs | rexim | 2024-03-21 | |
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| * | Update TODOs | rexim | 2024-03-21 | |
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| * | Update the name of the game in README | rexim | 2024-03-21 | |
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| * | Gitignore exe | rexim | 2024-03-21 | |
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| * | Update TODOs | rexim | 2024-03-21 | |
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| * | Introduce the Final Eeper as the destination | rexim | 2024-03-21 | |
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| * | Windows build | rexim | 2024-03-21 | |
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| * | Animate transition between the eye states | rexim | 2024-03-21 | |
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| * | Update TODOs | rexim | 2024-03-20 | |
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| * | Update TODOs | rexim | 2024-03-20 | |
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| * | Update TODOs | rexim | 2024-03-20 | |
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| * | Update TODOs | rexim | 2024-03-20 | |
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| * | Angry eyes when the boss is about to kill you | rexim | 2024-03-20 | |
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| * | Implement eyes for the bosses | rexim | 2024-03-20 | |
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