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* Store Items in a fixed plain array #8v1.1rexim2024-03-25
* Queue Player Commands #4rexim2024-03-25
* Update README.mdAlexey Kutepov2024-03-24
* Update README.mdAlexey Kutepov2024-03-24
* Merge pull request #2 from LainLayer/fix_gcc13_garbageAlexey Kutepov2024-03-24
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| * fixed bizzare gcc13 ada warnings and errorLainLayer2024-03-24
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* The game is written entirely in Ada nowrexim2024-03-24
* Add logo to READMErexim2024-03-24
* One last thingv1.0rexim2024-03-24
* Update TODOsrexim2024-03-24
* Minor improvementsrexim2024-03-24
* Running moderexim2024-03-24
* Don't stack the damage for Eepersrexim2024-03-24
* Set Window Iconrexim2024-03-24
* Icon for Windows Buildrexim2024-03-24
* game -> eepersrexim2024-03-24
* Fix ambient music on Windowsrexim2024-03-24
* Soundsrexim2024-03-23
* Create assets folderrexim2024-03-23
* Increase Wake Up Radius for Fatherrexim2024-03-23
* Improve controlsrexim2024-03-23
* Eyes for the Playerrexim2024-03-23
* Initialize Eye Angles of Eepersrexim2024-03-23
* Use renames for spawning functionsrexim2024-03-23
* Start to use Ada's "renames" to make the code more compactrexim2024-03-23
* Remove dead coderexim2024-03-23
* Implement Angular Velocity for the Eyesrexim2024-03-23
* Update TODOsrexim2024-03-22
* Update TODOsrexim2024-03-22
* Update Paletterexim2024-03-22
* Update TODOsrexim2024-03-22
* Update the background colorrexim2024-03-22
* Change working directory to the application directoryrexim2024-03-22
* Statically build libgnatrexim2024-03-22
* Update READMErexim2024-03-22
* build.sh -> build-linux.shrexim2024-03-22
* Compile MinGW build with Windows Subsystemrexim2024-03-22
* Improve the palette and map a bitrexim2024-03-22
* Make checkpoints refill the bombsrexim2024-03-22
* Prefix Cell Kindrexim2024-03-22
* Update TODOsrexim2024-03-22
* Update TODOsrexim2024-03-22
* Factor out Allocate_Eeper() functionrexim2024-03-22
* Explore the role of the Barricadesrexim2024-03-22
* Keep rendering Player on Turn_Animation even if Deadrexim2024-03-22
* Prefix Item Kindsrexim2024-03-22
* Touching father start NG+rexim2024-03-22
* Set initial position of the camera at the Father's positionrexim2024-03-22
* Initialize Eyes on Spawning the Eepersrexim2024-03-22
* Adjust Paletterexim2024-03-22