diff options
Diffstat (limited to 'eepers.adb')
-rw-r--r-- | eepers.adb | 24 |
1 files changed, 12 insertions, 12 deletions
@@ -168,6 +168,7 @@ procedure Eepers is TUTORIAL_BOMB_WAIT_TIME_SECS : constant C_Float := 4.0; TUTORIAL_SPRINT_WAIT_TIME_SECS : constant C_Float := 15.0; POPUP_ANIMATION_DURATION : constant C_Float := 0.1; + RESTART_TIMEOUT_SECS : constant Double := 2.0; type IVector2 is record X, Y: Integer; @@ -288,6 +289,7 @@ procedure Eepers is Bombs: Integer := 0; Bomb_Slots: Integer := 1; Dead: Boolean := False; + Death_Time: Double; end record; type Eeper_Kind is (Eeper_Guard, Eeper_Mother, Eeper_Gnome, Eeper_Father); @@ -951,6 +953,12 @@ procedure Eepers is end; end; + procedure Kill_Player(Game: in out Game_State) is + begin + Game.Player.Dead := True; + Game.Player.Death_Time := Get_Time; + end; + procedure Explode(Game: in out Game_State; Position: in IVector2) is procedure Explode_Line(Dir: Direction) is New_Position: IVector2 := Position; @@ -965,7 +973,7 @@ procedure Eepers is Game.Map(New_Position.Y, New_Position.X) := Cell_Explosion; if New_Position = Game.Player.Position then - Game.Player.Dead := True; + Kill_Player(Game); end if; for Eeper of Game.Eepers loop @@ -1058,13 +1066,11 @@ procedure Eepers is end; Command_Queue: Command_Queue_Record; - Any_Key_Pressed: Boolean := False; Holding_Shift: Boolean := False; procedure Swallow_Player_Input is begin Command_Queue.Size := 0; - Any_Key_Pressed := False; Holding_Shift := False; end; @@ -1155,7 +1161,7 @@ procedure Eepers is when Eeper_Guard | Eeper_Mother => Recompute_Path_For_Eeper(Game, Me, GUARD_STEPS_LIMIT, GUARD_STEP_LENGTH_LIMIT); if Eeper.Path(Eeper.Position.Y, Eeper.Position.X) = 0 then - Game.Player.Dead := True; + Kill_Player(Game); Eeper.Eyes := Eyes_Surprised; elsif Eeper.Path(Eeper.Position.Y, Eeper.Position.X) > 0 then if Eeper.Attack_Cooldown <= 0 then @@ -1196,7 +1202,7 @@ procedure Eepers is Eeper.Eyes_Target := Game.Player.Position; if Inside_Of_Rect(Eeper.Position, Eeper.Size, Game.Player.Position) then - Game.Player.Dead := True; + Kill_Player(Game); end if; else Eeper.Eyes := Eyes_Closed; @@ -1375,7 +1381,7 @@ procedure Eepers is Draw_Eyes(Screen_Player_Position(Game), Cell_Size, Game.Player.Eyes_Angle, Game.Player.Prev_Eyes, Game.Player.Eyes, Game.Turn_Animation); end if; - if Any_Key_Pressed then + if (Get_Time - Game.Player.Death_Time) > RESTART_TIMEOUT_SECS then Game_Restore_Checkpoint(Game); Game.Player.Dead := False; end if; @@ -1676,11 +1682,6 @@ begin end if; end if; - Any_Key_Pressed := False; - while not Any_Key_Pressed and then Get_Key_Pressed /= KEY_NULL loop - Any_Key_Pressed := True; - end loop; - if DEVELOPMENT then if Is_Key_Pressed(KEY_R) then Load_Game_From_Image("assets/map.png", Game, Update_Player => False, Update_Camera => False); @@ -1815,7 +1816,6 @@ begin Close_Window; end; --- TODO: Restart is annoying. It's easy to accidentally hit restart after death. -- TODO: Items in HUD may sometimes blend with the background -- TODO: Different palettes on each NG+ -- TODO: NG+ must make the Game harder while retaining the collected bomb slots |