diff options
Diffstat (limited to 'eepers.adb')
-rw-r--r-- | eepers.adb | 16 |
1 files changed, 7 insertions, 9 deletions
@@ -1039,11 +1039,13 @@ procedure Eepers is Command_Queue: Command_Queue_Record; Any_Key_Pressed: Boolean := False; + Holding_Shift: Boolean := False; procedure Swallow_Player_Input is begin Command_Queue.Size := 0; Any_Key_Pressed := False; + Holding_Shift := False; end; procedure Game_Bombs_Turn(Game: in out Game_State) is @@ -1378,9 +1380,7 @@ procedure Eepers is Start_Of_Turn: constant Double := Get_Time; begin Game.Tutorial.Knows_How_To_Move := True; - -- TODO: If you change the spriting key you will have too make changes in too many damn places. - -- Centralize that somehow. - if Is_Key_Down(KEY_LEFT_SHIFT) then + if Holding_Shift then Game.Tutorial.Knows_How_To_Sprint := True; end if; @@ -1599,10 +1599,11 @@ begin Begin_Drawing; Clear_Background(Palette_RGB(COLOR_BACKGROUND)); + Holding_Shift := Boolean(Is_Key_Down(KEY_LEFT_SHIFT)) or else Boolean(Is_Key_Down(KEY_RIGHT_SHIFT)); if Game.Player.Dead then Command_Queue.Size := 0; else - if (Boolean(Is_Key_Down(KEY_LEFT_SHIFT)) or else Boolean(Is_Key_Down(KEY_RIGHT_SHIFT))) and then Game.Turn_Animation <= 0.0 then + if Holding_Shift and then Game.Turn_Animation <= 0.0 then if Is_Key_Down(KEY_A) or else Is_Key_Down(KEY_LEFT) then Command_Queue.Size := 0; Command_Enqueue(Command_Queue, (Kind => Command_Step, Dir => Left)); @@ -1637,7 +1638,7 @@ begin Command_Enqueue(Command_Queue, (Kind => Command_Plant)); end if; end if; - if Boolean(Is_Key_Down(KEY_LEFT_SHIFT)) or else Boolean(Is_Key_Down(KEY_RIGHT_SHIFT)) then + if Holding_Shift then TURN_DURATION_SECS := BASE_TURN_DURATION_SECS * 0.8; else if Command_Queue.Size /= 0 then @@ -1786,6 +1787,7 @@ begin Close_Window; end; +-- TODO: Increase Bomb Slots item. -- TODO: Items in HUD may sometimes blend with the background -- TODO: Footstep variation for Mother/Guard bosses (depending on the distance traveled?) -- TODO: Footsteps for mother should be lower @@ -1804,10 +1806,6 @@ end; -- TODO: Visual Clue that the Eeper is about to kill the Player when Completely outside of the Screen -- - Cooldown ball is shaking -- TODO: Cool animation for New Game --- TODO: Tutorial --- - Sign that says "WASD" to move when you start the game for the first time. --- - And how to place the bomb on picking it up. --- - How to sprint after you blow up firt Barricade. -- TODO: Count the player's turns towards the final score of the game -- We can even collect different stats, like bombs collected, bombs used, -- times died etc. |