diff options
-rw-r--r-- | colors.txt | 10 | ||||
-rw-r--r-- | game.adb | 3 | ||||
-rw-r--r-- | map.png | bin | 1131 -> 1362 bytes |
3 files changed, 7 insertions, 6 deletions
@@ -1,4 +1,4 @@ -COLOR_BACKGROUND 174 122 29 +COLOR_BACKGROUND 174 122 73 COLOR_FLOOR 0 0 44 COLOR_WALL 0 0 0 COLOR_BARRICADE 0 178 255 @@ -6,11 +6,11 @@ COLOR_PLAYER 232 2 255 COLOR_DOORKEY 128 182 228 COLOR_BOMB 0 186 255 COLOR_LABEL 0 0 255 -COLOR_GUARD 60 202 255 -COLOR_MOTHER 242 196 212 +COLOR_GUARD 60 186 255 +COLOR_MOTHER 242 175 236 COLOR_GNOME 125 194 255 -COLOR_CHECKPOINT 213 255 255 -COLOR_EXPLOSION 213 255 255 +COLOR_CHECKPOINT 213 0 255 +COLOR_EXPLOSION 224 178 254 COLOR_HEALTHBAR 0 173 255 COLOR_EYES 0 0 0 COLOR_FATHER 0 0 255 @@ -1396,12 +1396,13 @@ begin Close_Window; end; +-- TODO: Checkpoints should be circles (like all the items) +-- TODO: Custom font -- TODO: Determenistically choose the paths again, but make them more interesting -- - Gnomes are just being deterministic -- - Mother and Guard always pick the longest path -- TODO: Mother should require several attacks before being "split" -- TODO: Do not stack up damage for Eepers per the tiles of their body. --- TODO: Second boss room is boring -- TODO: Eyes of Father changing as the Player gets closer: -- - Closed -- - Open Binary files differ |