diff options
author | rexim <reximkut@gmail.com> | 2024-03-20 00:11:12 +0700 |
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committer | rexim <reximkut@gmail.com> | 2024-03-20 00:11:12 +0700 |
commit | ed51ec113cc9e3bd8c575d876d4140891faad714 (patch) | |
tree | d19eb9aff042d946a07d2118791ad21337af68d4 /game.adb | |
parent | 51f75ede4e9e94fb1614b303b6f9d87254486d49 (diff) |
Update TODOs
Diffstat (limited to 'game.adb')
-rw-r--r-- | game.adb | 2 |
1 files changed, 1 insertions, 1 deletions
@@ -1276,7 +1276,6 @@ begin Close_Window; end; --- TODO: NG+ which rounds you back to the beginning -- TODO: Deactivate attack cooldown when the Boss cannot reach the player -- - Don't show it -- - Don't update it @@ -1287,6 +1286,7 @@ end; -- - Recompute Path Map on each boss move. Not the Player turn. Because each Boss position change may affect the Path Map -- - Move Bosses starting from the closest to the Player. You can find the distance in the current Path Map. -- TODO: Show Boss Cooldown timer outside of the screen somehow +-- TODO: Cool animation for New Game -- TODO: Keys for the bomb gens of final boss @content -- TODO: The role of Barriers is not explored enough -- TODO: "tutorial" does not "explain" how to place bomb @content |