diff options
author | rexim <reximkut@gmail.com> | 2024-03-23 02:52:32 +0700 |
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committer | rexim <reximkut@gmail.com> | 2024-03-23 02:52:32 +0700 |
commit | aa1e19c3bf4fb33728cca484b578cd2392ac0eaa (patch) | |
tree | dec8bfb0f6a6aceca6d9a939070f85b5227a8a4f /game.adb | |
parent | 302f9700a8a59bda6e9e93a400602ab73ab31856 (diff) |
Remove dead code
Diffstat (limited to 'game.adb')
-rw-r--r-- | game.adb | 11 |
1 files changed, 1 insertions, 10 deletions
@@ -24,16 +24,6 @@ procedure Game is Gen: Random_Integer.Generator; DEVELOPMENT : constant Boolean := True; - function Actual_Fmod(A, B: Float) return Float is - function Fmodf(A, B: C_Float) return C_Float - with - Import => True, - Convention => C, - External_Name => "fmodf"; - begin - return Float(Fmodf(Fmodf(C_Float(A), C_Float(B)) + C_Float(B), C_Float(B))); - end; - type Palette is ( COLOR_BACKGROUND, COLOR_FLOOR, @@ -1461,6 +1451,7 @@ begin Close_Window; end; +-- TODO: Initialize Eye Angles of Eepers -- TODO: Eyes for the Player. -- TODO: Eyes of Father changing as the Player gets closer: -- - Happy (very important to indicate that he's not hostile) |