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authorrexim <reximkut@gmail.com>2024-03-21 02:32:02 +0700
committerrexim <reximkut@gmail.com>2024-03-21 02:32:02 +0700
commiteb176c4484634e78c2d48f1143814845e703fc0b (patch)
tree9295a1de7387725776ce55e58867d9b93bd959a1 /game.adb
parent3fad142df592a37458fd2f511f4688452ec41904 (diff)
Windows build
Diffstat (limited to 'game.adb')
-rw-r--r--game.adb4
1 files changed, 2 insertions, 2 deletions
diff --git a/game.adb b/game.adb
index 38eee37..7c88ecf 100644
--- a/game.adb
+++ b/game.adb
@@ -1402,9 +1402,9 @@ end;
-- TODO: Camera shaking when big bosses (Shrek and Urmom) make moves
-- TODO: Initial position of the camera in map.png
-- TODO: Indicate how many bomb slots we have in HUD
--- TODO: Windows Build
--- https://www.adacore.com/download/more
-- TODO: Menu
+-- TODO: WebAssembly build
+-- https://blog.adacore.com/use-of-gnat-llvm-to-translate-ada-applications-to-webassembly
-- TODO: Primed bombs should be barriers
-- Be careful with the order of Path Finding Map Recomputation
-- and the Player Bomb Placement. Map must be recomputed only after