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author | rexim <reximkut@gmail.com> | 2024-03-21 02:32:02 +0700 |
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committer | rexim <reximkut@gmail.com> | 2024-03-21 02:32:02 +0700 |
commit | eb176c4484634e78c2d48f1143814845e703fc0b (patch) | |
tree | 9295a1de7387725776ce55e58867d9b93bd959a1 /game.adb | |
parent | 3fad142df592a37458fd2f511f4688452ec41904 (diff) |
Windows build
Diffstat (limited to 'game.adb')
-rw-r--r-- | game.adb | 4 |
1 files changed, 2 insertions, 2 deletions
@@ -1402,9 +1402,9 @@ end; -- TODO: Camera shaking when big bosses (Shrek and Urmom) make moves -- TODO: Initial position of the camera in map.png -- TODO: Indicate how many bomb slots we have in HUD --- TODO: Windows Build --- https://www.adacore.com/download/more -- TODO: Menu +-- TODO: WebAssembly build +-- https://blog.adacore.com/use-of-gnat-llvm-to-translate-ada-applications-to-webassembly -- TODO: Primed bombs should be barriers -- Be careful with the order of Path Finding Map Recomputation -- and the Player Bomb Placement. Map must be recomputed only after |