From eb176c4484634e78c2d48f1143814845e703fc0b Mon Sep 17 00:00:00 2001 From: rexim Date: Thu, 21 Mar 2024 02:32:02 +0700 Subject: Windows build --- game.adb | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'game.adb') diff --git a/game.adb b/game.adb index 38eee37..7c88ecf 100644 --- a/game.adb +++ b/game.adb @@ -1402,9 +1402,9 @@ end; -- TODO: Camera shaking when big bosses (Shrek and Urmom) make moves -- TODO: Initial position of the camera in map.png -- TODO: Indicate how many bomb slots we have in HUD --- TODO: Windows Build --- https://www.adacore.com/download/more -- TODO: Menu +-- TODO: WebAssembly build +-- https://blog.adacore.com/use-of-gnat-llvm-to-translate-ada-applications-to-webassembly -- TODO: Primed bombs should be barriers -- Be careful with the order of Path Finding Map Recomputation -- and the Player Bomb Placement. Map must be recomputed only after -- cgit v1.2.3