diff options
author | rexim <reximkut@gmail.com> | 2024-03-30 05:15:13 +0700 |
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committer | rexim <reximkut@gmail.com> | 2024-03-30 05:15:13 +0700 |
commit | ef27c7202c02fb12f832e17473abc7321e28e215 (patch) | |
tree | a29787baa8418c59266cde4d8870afd598a2cfb8 /CHANGELOG.md | |
parent | a04daa2ee96fd82aa373e296196016c15df9b405 (diff) |
Change encoding for CHANGELOG.md and CREDITS.txt to DOS
Diffstat (limited to 'CHANGELOG.md')
-rw-r--r-- | CHANGELOG.md | 52 |
1 files changed, 26 insertions, 26 deletions
diff --git a/CHANGELOG.md b/CHANGELOG.md index 3e7187d..7509381 100644 --- a/CHANGELOG.md +++ b/CHANGELOG.md @@ -1,26 +1,26 @@ -# Eepers v1.3 - -- @rexim - Implemented a Basic Tutorial that explains how to play the Game. -- @cornishon - Sprint with Right Shift - https://github.com/tsoding/eepers/pull/18 -- @Eropi4 - MacOS build - https://github.com/tsoding/eepers/pull/13 - - Since I don't have a MacOS setup I'm not able to provide the MacOS binaries. - So if you want to play on MacOS you have to build the Game from the Sourc Code - yourself, sorry. - - @rexim - -- @rexim - Increased Path Finding Limit. Now Bosses give up on chasing the Player if the distance is over 10 turns instead of just 4. -- ... - -# Eepers v1.2 - -- @LainLayer - Vary the turn duration based on how rapidly the player presses the keys - https://github.com/tsoding/eepers/pull/15 - -# Eepers v1.1 - -- @rexim - Fixed skipping keys when they are pressed in a rapid succession - https://github.com/tsoding/eepers/issues/4 -- @rexim - Fixed crash if you accidentally place several items into a single cell - https://github.com/tsoding/eepers/issues/8 - -# First Release of Eepers v1.0 - -This is a result of 20 days of Game Programming in Ada "Challenge". I don't know Ada, I'm not a Game Developer. So lower your expectations. But I hope this game will still provide some fun for you. Because it did for me. :) +# Eepers v1.3
+
+- @rexim - Implemented a Basic Tutorial that explains how to play the Game.
+- @cornishon - Sprint with Right Shift - https://github.com/tsoding/eepers/pull/18
+- @Eropi4 - MacOS build - https://github.com/tsoding/eepers/pull/13
+
+ Since I don't have a MacOS setup I'm not able to provide the MacOS binaries.
+ So if you want to play on MacOS you have to build the Game from the Sourc Code
+ yourself, sorry.
+ - @rexim
+
+- @rexim - Increased Path Finding Limit. Now Bosses give up on chasing the Player if the distance is over 10 turns instead of just 4.
+- ...
+
+# Eepers v1.2
+
+- @LainLayer - Vary the turn duration based on how rapidly the player presses the keys - https://github.com/tsoding/eepers/pull/15
+
+# Eepers v1.1
+
+- @rexim - Fixed skipping keys when they are pressed in a rapid succession - https://github.com/tsoding/eepers/issues/4
+- @rexim - Fixed crash if you accidentally place several items into a single cell - https://github.com/tsoding/eepers/issues/8
+
+# First Release of Eepers v1.0
+
+This is a result of 20 days of Game Programming in Ada "Challenge". I don't know Ada, I'm not a Game Developer. So lower your expectations. But I hope this game will still provide some fun for you. Because it did for me. :)
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