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authorrexim <reximkut@gmail.com>2024-03-17 18:58:03 +0700
committerrexim <reximkut@gmail.com>2024-03-17 18:58:03 +0700
commitdc8954601b7fb608c729f3cd6380f5970f48dbf8 (patch)
tree1960c3f2b5edf8e7474f3c30936db1b11937b111
parent12c92b415794f34ab4828178bbf143d0a41dabf7 (diff)
Update TODOs
-rw-r--r--game.adb10
1 files changed, 5 insertions, 5 deletions
diff --git a/game.adb b/game.adb
index 0bdc766..08f7746 100644
--- a/game.adb
+++ b/game.adb
@@ -1118,7 +1118,7 @@ begin
Close_Window;
end;
--- TODO(content): Side-room after first boss with Gnomes that drop keys to unlock bombs for the Second Boss
+-- TODO: Side-room after first boss with Gnomes that drop keys to unlock bombs for the Second Boss @content
-- TODO: Use the same color for Doors and Keys
-- TODO: Smarter Path Finding
-- - Recompute Path Map on each boss move. Not the Player turn. Because each Boss position change may affect the Path Map
@@ -1126,7 +1126,7 @@ end;
-- TODO: Third Boss
-- TODO: Visual Clue that the Boss is about to kill the Player (only one step in Path Map)
-- TODO: Show Boss Cooldown timer outside of the screen somehow
--- TODO(content): "tutorial" does not "explain" how to place bomb
+-- TODO: "tutorial" does not "explain" how to place bomb @content
-- TODO: keep steping while you are holding a certain direction
-- Cause constantly tapping it feels like ass.
-- TODO: count the player's turns towards the final score of the game
@@ -1140,9 +1140,9 @@ end;
-- TODO: Path finding considers explosion impenetrable
-- TODO: Wide doors for the first boss
-- TODO: Sounds
--- TODO(polish): Player Death animation
--- TODO(polish): Boss Death animation
--- TODO(polish): Cool effects when you pick up items and checkpoints
+-- TODO: Player Death animation @polish
+-- TODO: Boss Death animation @polish
+-- TODO: Cool effects when you pick up items and checkpoints @polish
-- TODO: Initial position of the camera in map.txt
-- TODO: Indicate how many bomb slots we have in HUD
-- TODO: Windows Build