From dc8954601b7fb608c729f3cd6380f5970f48dbf8 Mon Sep 17 00:00:00 2001 From: rexim Date: Sun, 17 Mar 2024 18:58:03 +0700 Subject: Update TODOs --- game.adb | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) diff --git a/game.adb b/game.adb index 0bdc766..08f7746 100644 --- a/game.adb +++ b/game.adb @@ -1118,7 +1118,7 @@ begin Close_Window; end; --- TODO(content): Side-room after first boss with Gnomes that drop keys to unlock bombs for the Second Boss +-- TODO: Side-room after first boss with Gnomes that drop keys to unlock bombs for the Second Boss @content -- TODO: Use the same color for Doors and Keys -- TODO: Smarter Path Finding -- - Recompute Path Map on each boss move. Not the Player turn. Because each Boss position change may affect the Path Map @@ -1126,7 +1126,7 @@ end; -- TODO: Third Boss -- TODO: Visual Clue that the Boss is about to kill the Player (only one step in Path Map) -- TODO: Show Boss Cooldown timer outside of the screen somehow --- TODO(content): "tutorial" does not "explain" how to place bomb +-- TODO: "tutorial" does not "explain" how to place bomb @content -- TODO: keep steping while you are holding a certain direction -- Cause constantly tapping it feels like ass. -- TODO: count the player's turns towards the final score of the game @@ -1140,9 +1140,9 @@ end; -- TODO: Path finding considers explosion impenetrable -- TODO: Wide doors for the first boss -- TODO: Sounds --- TODO(polish): Player Death animation --- TODO(polish): Boss Death animation --- TODO(polish): Cool effects when you pick up items and checkpoints +-- TODO: Player Death animation @polish +-- TODO: Boss Death animation @polish +-- TODO: Cool effects when you pick up items and checkpoints @polish -- TODO: Initial position of the camera in map.txt -- TODO: Indicate how many bomb slots we have in HUD -- TODO: Windows Build -- cgit v1.2.3