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authorrexim <reximkut@gmail.com>2024-03-20 07:08:55 +0700
committerrexim <reximkut@gmail.com>2024-03-20 07:08:55 +0700
commitf4684a2d5bfd2efb1bc4ba2ae97f7a365e6a36d9 (patch)
tree2ed12a67f23a11b5fc614a26c980c878ff4c2641
parent29e18f88ffcf7dd487a7fc8c0b136ec49c14255f (diff)
Update TODOs
-rw-r--r--game.adb7
1 files changed, 4 insertions, 3 deletions
diff --git a/game.adb b/game.adb
index 006002a..36c62bf 100644
--- a/game.adb
+++ b/game.adb
@@ -1359,15 +1359,16 @@ end;
-- TODO: Animate transition between the eye states
-- TODO: Checkpoints must refill the bombs
-- TODO: Special Eeper Eyes on Damage
+-- TODO: Show Boss Cooldown timer outside of the screen somehow
-- TODO: Visual Clue that the Boss is about to kill the Player when Completely outside of the Screen
+-- - Cooldown ball is shaking
-- TODO: Smarter Path Finding
-- - Recompute Path Map on each boss move. Not the Player turn. Because each Boss position change may affect the Path Map
-- - Move Bosses starting from the closest to the Player. You can find the distance in the current Path Map.
--- TODO: Show Boss Cooldown timer outside of the screen somehow
--- TODO: Cool animation for New Game
-- TODO: Keys for the bomb gens of final boss @content
+-- TODO: Cool animation for New Game
-- TODO: The role of Barriers is not explored enough
--- TODO: "tutorial" does not "explain" how to place bomb @content
+-- TODO: "Tutorial" does not "explain" how to place bomb @content
-- TODO: keep steping while you are holding a certain direction
-- Cause constantly tapping it feels like ass.
-- TODO: count the player's turns towards the final score of the game