summaryrefslogtreecommitdiff
Commit message (Expand)AuthorAge
* ray.c: Calculate lighting only for nearest hitMorten Hustveit2014-12-02
* ray.c: Calculate reflection only once per hitMorten Hustveit2014-12-02
* main_headless.c: Remove whitespace at end of linesMorten Hustveit2014-12-02
* ray.c: Create only one thread per coreMorten Hustveit2014-12-02
* ray.c: Use __builtin_expect to mark sphere collisions as unlikelyMorten Hustveit2014-12-02
* 3dmath.c: Remove sqrt from sphere_intersectMorten Hustveit2014-12-02
* ray.c: Don't look for self in reflection on selfMorten Hustveit2014-12-02
* ray.c: Simplify trace_lineMorten Hustveit2014-12-02
* ray.c: Skip normalizing if light has negative contributionMorten Hustveit2014-12-02
* 3dmath.c: Early out of sphere_intersect on t <= 0Morten Hustveit2014-12-02
* 3dmath.c: Throw restrict on all parameters to sphere_intersectMorten Hustveit2014-12-02
* 3dmath.c: In normalize, calculate reciprocal only once, and use sqrtfMorten Hustveit2014-12-02
* ray.c: Precalculate per-pixel ray directionsMorten Hustveit2014-12-02
* 3dmath: Use const-correct function declarationsMorten Hustveit2014-12-02
* Minor style changesMorten Hustveit2014-12-02
* Make a headless entry point for benchmarking purposesMorten Hustveit2014-12-02
* Makefile: LDFLAGS+=-pthreadMartin Stensgård2014-12-02
* ray: make threadedMartin Stensgård2011-11-15
* autotoolifyMartin Stensgård2011-11-15
* Animation.Martin Stensgård2010-10-22
* Cleanup.Martin Stensgård2010-10-20
* Ray traced glory!Martin Stensgård2010-10-20
* Works.Martin Stensgård2010-10-20
* Fail.Martin Stensgård2010-10-19
* Weird effect.Martin Stensgård2010-10-18