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* ray.c: Skip normalizing if light has negative contributionMorten Hustveit2014-12-02
* 3dmath.c: Early out of sphere_intersect on t <= 0Morten Hustveit2014-12-02
* 3dmath.c: Throw restrict on all parameters to sphere_intersectMorten Hustveit2014-12-02
* 3dmath.c: In normalize, calculate reciprocal only once, and use sqrtfMorten Hustveit2014-12-02
* ray.c: Precalculate per-pixel ray directionsMorten Hustveit2014-12-02
* 3dmath: Use const-correct function declarationsMorten Hustveit2014-12-02
* Minor style changesMorten Hustveit2014-12-02
* Make a headless entry point for benchmarking purposesMorten Hustveit2014-12-02
* Makefile: LDFLAGS+=-pthreadMartin Stensgård2014-12-02
* ray: make threadedMartin Stensgård2011-11-15
* autotoolifyMartin Stensgård2011-11-15
* Animation.Martin Stensgård2010-10-22
* Cleanup.Martin Stensgård2010-10-20
* Ray traced glory!Martin Stensgård2010-10-20
* Works.Martin Stensgård2010-10-20
* Fail.Martin Stensgård2010-10-19
* Weird effect.Martin Stensgård2010-10-18