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* 3dmath.c: In normalize, calculate reciprocal only once, and use sqrtfMorten Hustveit2014-12-02
| | | | This saves about 12ms per frame on yelena.
* 3dmath: Use const-correct function declarationsMorten Hustveit2014-12-02
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* Minor style changesMorten Hustveit2014-12-02
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* Works.Martin Stensgård2010-10-20
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* Fail.Martin Stensgård2010-10-19