diff options
Diffstat (limited to 'ray.c')
-rw-r--r-- | ray.c | 290 |
1 files changed, 157 insertions, 133 deletions
@@ -1,28 +1,34 @@ +#include "ray.h" + #include <stdio.h> #include <stdlib.h> #include <string.h> #include <math.h> #include <pthread.h> -#include <GL/gl.h> -#include <GL/glu.h> -#include <GL/glut.h> +#include <unistd.h> #include "3dmath.h" -#define WIDTH 1000 -#define HEIGHT 1000 -#define BUFFER_SIZE (WIDTH * HEIGHT * 4) - #define LENGTH(array) (sizeof(array) / sizeof(array[0])) #define MAX(x, y) (x > y ? x : y) #define MIN(x, y) (x < y ? x : y) #define TAU 6.28318531 +#if __GNUC__ >= 3 +# define unlikely(cond) __builtin_expect ((cond), 0) +# define likely(cond) __builtin_expect ((cond), 1) +#else +# define unlikely(cond) (cond) +# define likely(cond) (cond) +#endif + typedef struct { float position[3]; float radius; float diffuse[3]; + float specular[3]; + int subtract; } Object; typedef struct { @@ -30,170 +36,188 @@ typedef struct { float diffuse[3]; } Light; -static unsigned char threaded = 0; -static unsigned char buffer[BUFFER_SIZE]; +typedef struct { + pthread_mutex_t mutex; + + int width, height; + unsigned char* buffer; + long next_line; +} ThreadArg; + +static float* trace_vectors; +static int trace_vectors_width, trace_vectors_height; + static Object objects[] = { - {.position={-1.414, -1, -3}, .radius=1, .diffuse={.8, 0, .8}}, - {.position={0, 1.414, -3}, .radius=1, .diffuse={0, .8, .8}}, - {.position={0, 0, -3}, .radius=.25, .diffuse={.8, .8, .8}}, - {.position={1.414, -1, -3}, .radius=1, .diffuse={.8, .8, 0}} + {.position={-1.414, -1, -3}, .radius=1, .diffuse={.8, .0, .8}, .specular={.7, .6, .7}, .subtract=0}, + {.position={0, 1.414, -3}, .radius=1, .diffuse={.0, .8, .8}, .specular={.6, .7, .7}, .subtract=0}, + {.position={0, 0, -3}, .radius=1.5, .diffuse={.8, .8, .8}, .specular={.7, .7, .7}, .subtract=1}, + {.position={1.414, -1, -3}, .radius=1, .diffuse={.8, .8, .0}, .specular={.7, .7, .6}, .subtract=0}, + {.position={0, 0, -3}, .radius=1.1, .diffuse={.9, .9, .9}, .specular={.9, .9, .9}, .subtract=2} }; -static Light lights[] = { +static const Light lights[] = { {.position={-3, 3, -4}, .diffuse={0, .6, .6}}, {.position={0, 30, -4}, .diffuse={1, 1, 1}} }; +static const float ambient[3] = {0.2, 0.1, 0.1}; static void -trace(float s[3], float d[3], float pixel[3], int n) { - int i, j, k, m; - float l[3], r[3], t, y[3]; +trace(const float s[3], const float d[3], float pixel[3], int n) { + // Reflections in concave objects can go really deep, so we need to limit + // the recursion depth. + if (n > 6) return; - for(j = 0; j < LENGTH(objects); ++j) { - t = sphere_intersect(y, r, s, d, objects[j].position, objects[j].radius); + float nearest = HUGE_VAL; + int nearest_object = -1; + float nearest_y[3]; + float nearest_r[3]; - if(t > 0) { - for(m = 0; m < LENGTH(lights); ++m) { - for(i = 0; i < 3; ++i) - l[i] = lights[m].position[i] - y[i]; + for(size_t j = 0; j < LENGTH(objects); ++j) { + float r[3], t, y[3]; - normalize(l); - for(k = 0; k < 3; ++k) - pixel[k] += lights[m].diffuse[k] * objects[j].diffuse[k] * (MAX(dot(l, r), 0)) / (1 << n); + if (objects[j].subtract == 1) continue; - trace(y, r, pixel, n + 1); - } - } - } -} + t = sphere_intersect(y, r, s, d, objects[j].position, objects[j].radius, 0); -static void -trace_line(int l, unsigned char *buf) { - static float s[3] = {0, 0, 0}; - float y = l - HEIGHT / 2; + if(likely(t <= 0) || t > nearest) + continue; - for(int i = 0; i < 4 * WIDTH; i += 4) { - float x = (i / 4) - WIDTH / 2; + if (objects[j].subtract == 0) { + size_t k; + for (k = 0; k < LENGTH(objects); ++k) { + if (!objects[k].subtract) continue; + if (POW2(y[0] - objects[k].position[0]) + POW2(y[1] - objects[k].position[1]) + POW2(y[2] - objects[k].position[2]) > POW2(objects[k].radius)) continue; - float pixel[3]; - memset(pixel, '\0', sizeof(pixel)); + t = sphere_intersect(y, r, s, d, objects[k].position, objects[k].radius, 1); - float d[3]; - d[0] = x / (WIDTH / 2); - d[1] = y / (HEIGHT / 2) * ((float)HEIGHT / (float)WIDTH); - d[2] = -1; + break; + } - normalize(d); - - trace(s, d, pixel, 1); + if(likely(t <= 0) || t > nearest) + continue; + } - for(int j = 0; j < 3; ++j) - buf[i + j] = MIN(255 * pixel[j], 255); + nearest = t; + nearest_object = j; + memcpy(nearest_y, y, sizeof(nearest_y)); + memcpy(nearest_r, r, sizeof(nearest_y)); } -} -static void * -thread(void *arg) { - long line = (long) arg; + if (nearest_object == -1) return; - trace_line(line, buffer + line * 4 * WIDTH); + trace(nearest_y, nearest_r, pixel, n + 1); - pthread_exit(NULL); -} + for (int k = 0; k < 3; ++k) + pixel[k] = pixel[k] * objects[nearest_object].specular[k] + ambient[k] * objects[nearest_object].diffuse[k]; -static void -trace_scene(unsigned char *buf) { - if(threaded) { - pthread_attr_t attr; - pthread_attr_init(&attr); - pthread_attr_setdetachstate(&attr, PTHREAD_CREATE_JOINABLE); - - pthread_t threads[HEIGHT]; - for(long i = 0; i < HEIGHT; ++i) { - int ret = pthread_create(&threads[i], &attr, thread, (void *)i); - - if(ret) { - fprintf(stderr, "pthread_create(): %d\n", ret); - exit(EXIT_FAILURE); - } - } + for(int m = 0; m < LENGTH(lights); ++m) { + float l[3]; + for(int i = 0; i < 3; ++i) + l[i] = lights[m].position[i] - nearest_y[i]; - void *status; - for(long i = 0; i < HEIGHT; ++i) - pthread_join(threads[i], &status); - } else { - for(int i = 0; i < HEIGHT; ++i) - trace_line(i, buffer + i * 4 * WIDTH); + float lr_dot = dot(l, nearest_r); + if (lr_dot <= 0) continue; + + float scale = lr_dot / sqrtf(dot(l, l)) / (1 << n); + // The cutoff at 0.05 is for artistic reasons; 0.0 would be more + // realistic. + if (scale <= 0.05) continue; + + for(int k = 0; k < 3; ++k) + pixel[k] += lights[m].diffuse[k] * objects[nearest_object].diffuse[k] * scale; } } static void -display(void) { - static int count = 0; - ++count; - if(count > 10000) - exit(0); - float time = (float)glutGet(GLUT_ELAPSED_TIME) / 1000; - - objects[0].position[0] = 1.5 * cos(time); - objects[0].position[1] = 1.5 * sin(time); - objects[1].position[0] = 1.5 * cos(time + 1/3. * TAU); - objects[1].position[1] = 1.5 * sin(time + 1/3. * TAU); - objects[3].position[0] = 1.5 * cos(time + 2/3. * TAU); - objects[3].position[1] = 1.5 * sin(time + 2/3. * TAU); - objects[2].position[2] = -3 + 2 * sin(time * 2); - - trace_scene(buffer); - glDrawPixels(WIDTH, HEIGHT, GL_BGRA, GL_UNSIGNED_BYTE, buffer); - glutSwapBuffers(); -} +trace_line(int l, int width, unsigned char *buf) { + static const float s[3] = {0, 0, 8}; -static void -reshape(int w, int h) { - glViewport(0, 0, w, h); -} + for(int i = 0; i < width; ++i, buf += 4) { + float pixel[3] = { 0, 0, 0 }; -static void -keyboard(unsigned char key, int x, int y) { - switch(key) { - case 27: - exit(EXIT_SUCCESS); - break; - case 't': - if(threaded) - threaded = 0; - else - threaded = 1; - break; + trace(s, &trace_vectors[(l * width + i) * 3], pixel, 1); + + buf[0] = MIN(pixel[0], 1.0f) * 255; + buf[1] = MIN(pixel[1], 1.0f) * 255; + buf[2] = MIN(pixel[2], 1.0f) * 255; } } -static int -init(int argc, char **argv, int w, int h) { - glutInit(&argc, argv); +static void * +thread(void *arg) { + ThreadArg* thread_arg = arg; - glutInitWindowPosition(0, 0); - glutInitWindowSize(w, h); - glutInitDisplayMode(GLUT_RGB); - glutCreateWindow(argv[0]); + for (;;) { + pthread_mutex_lock(&thread_arg->mutex); + if (thread_arg->next_line == thread_arg->height) break; + long line = thread_arg->next_line++; + pthread_mutex_unlock(&thread_arg->mutex); + + trace_line(line, thread_arg->width, thread_arg->buffer + line * 4 * thread_arg->width); + } - glDepthMask(0); - glDisable(GL_DEPTH_TEST); - glDisable(GL_BLEND); + pthread_mutex_unlock(&thread_arg->mutex); - return 0; + return NULL; } -int -main(int argc, char **argv) { - if (init(argc, argv, WIDTH, HEIGHT)) - return EXIT_FAILURE; +static void +initialize_trace_vectors(int width, int height) { + trace_vectors = calloc(width * height, 3 * sizeof(float)); + trace_vectors_width = width; + trace_vectors_height = height; + for(int y = 0; y < height; ++y) { + for(int x = 0; x < width; ++x) { + float* d = &trace_vectors[(y * width + x) * 3]; + d[0] = ((float)x / width - 0.5f) * 0.5f * ((float)width / height); + d[1] = ((float)y / height - 0.5f) * 0.5f; + d[2] = -1; + normalize(d); + } + } +} + +void +trace_scene(float time, int width, int height, unsigned char *buf, int threaded) { + if (trace_vectors && (trace_vectors_width != width || trace_vectors_height != height)) { + free(trace_vectors); + trace_vectors = 0; + } + if (!trace_vectors) + initialize_trace_vectors(width, height); + + objects[0].position[0] = (1.5 + 0.35 * sin(1.1 * time + 0.0)) * cos(0.5 * time); + objects[0].position[1] = (1.5 + 0.35 * sin(1.1 * time + 2.5)) * sin(0.5 * time); + objects[1].position[0] = (1.5 + 0.35 * sin(1.1 * time + 2.0)) * cos(0.5 * time + 1/3. * TAU); + objects[1].position[1] = (1.5 + 0.35 * sin(1.1 * time + 1.5)) * sin(0.5 * time + 1/3. * TAU); + objects[3].position[0] = (1.5 + 0.35 * sin(1.1 * time + 1.0)) * cos(0.5 * time + 2/3. * TAU); + objects[3].position[1] = (1.5 + 0.35 * sin(1.1 * time + 0.5)) * sin(0.5 * time + 2/3. * TAU); + objects[2].position[2] = -3 + 0.2 * sin(time * 1.2); + memcpy(objects[4].position, objects[2].position, sizeof(objects[4].position)); - glutDisplayFunc(display); - glutIdleFunc(display); - glutReshapeFunc(reshape); - glutKeyboardFunc(keyboard); + if(threaded) { + ThreadArg arg; + memset(&arg, 0, sizeof(arg)); + arg.width = width; + arg.height = height; + pthread_mutex_init(&arg.mutex, NULL); + arg.buffer = buf; + + int num_threads = sysconf(_SC_NPROCESSORS_CONF) - 1; + pthread_t* threads = NULL; + if (num_threads > 0) { + threads = calloc(sizeof(*threads), num_threads); + + for (int i = 0; i < num_threads; ++i) + pthread_create(&threads[i], NULL, thread, &arg); + } - glutMainLoop(); + thread(&arg); - return EXIT_SUCCESS; + for(int i = 0; i < num_threads; ++i) + pthread_join(threads[i], NULL); + free(threads); + } else { + for(int i = 0; i < height; ++i) + trace_line(i, width, buf + i * 4 * width); + } } |