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with Ada.Text_IO;
with Text_IO; use Text_IO;
with Ada.Strings.Fixed; use Ada.Strings.Fixed;
with Ada.Strings; use Ada.Strings;
with Ada.Containers.Vectors;
with Ada.Strings.Unbounded; use Ada.Strings.Unbounded;
with Ada.Numerics.Discrete_Random;
with Raylib; use Raylib;
with Interfaces.C; use Interfaces.C;
with Interfaces.C.Pointers;
with Ada.Unchecked_Conversion;
function Test return Integer is
type Color_Array is array (Natural range <>) of aliased Raylib.Color;
package Color_Pointer is new Interfaces.C.Pointers(
Index => Natural,
Element => Raylib.Color,
Element_Array => Color_Array,
Default_Terminator => (others => 0));
function To_Color_Pointer is new Ada.Unchecked_Conversion (Raylib.Addr, Color_Pointer.Pointer);
use Color_Pointer;
function Load_Text_As_Image(File_Name: in String) return Raylib.Image is
package Rows is new
Ada.Containers.Vectors(
Index_Type => Natural,
Element_Type => Unbounded_String);
F: File_Type;
Map_Rows: Rows.Vector;
Width: Integer := 0;
Height: Integer := 0;
Img: Raylib.Image;
Pixels: Color_Pointer.Pointer;
begin
Open(F, In_File, File_Name);
while not End_Of_File(F) loop
declare
Line: constant String := Get_Line(F);
begin
if Line'Length > Width then
Width := Line'Length;
end if;
Map_Rows.Append(To_Unbounded_String(Line));
Height := Height + 1;
end;
end loop;
Close(F);
Img := Raylib.Gen_Image_Color(Int(Width), Int(Height), (others => 0));
Pixels := To_Color_Pointer(Img.Data);
for Row in 1..Height loop
declare
Map_Row: constant Unbounded_String := Map_Rows(Row - 1);
begin
Put_Line(To_String(Map_Rows(Row - 1)));
for Column in 1..Width loop
declare
Index: Ptrdiff_T := Ptrdiff_T((Row - 1)*Width + (Column - 1));
Pixel: Color_Pointer.Pointer := Pixels + Index;
BLACK: constant Raylib.Color := (A => 255, others => 0);
WHITE: constant Raylib.Color := (others => 255);
RED: constant Raylib.Color := (R => 255, A => 255, others => 0);
ORANGE: constant Raylib.Color := (R => 255, G => 150, A => 255, others => 0);
FOO: constant Raylib.Color := (R => 255, B => 150, A => 255, others => 0);
GREEN: constant Raylib.Color := (G => 255, A => 255, others => 0);
BAR: constant Raylib.Color := (G => 255, R => 150, A => 255, others => 0);
BLUE: constant Raylib.Color := (B => 255, A => 255, others => 0);
CYAN: constant Raylib.Color := (G => 255, B => 255, A => 255, others => 0);
PURPLE: constant Raylib.Color := (R => 255, B => 255, A => 255, others => 0);
YELLOW: constant Raylib.Color := (R => 255, G => 255, A => 255, others => 0);
begin
if Column in 1..Length(Map_Row) then
case Element(Map_Row, Column) is
when 'G' => Pixel.all := ORANGE;
when 'M' => Pixel.all := BAR;
when 'B' => Pixel.all := GREEN;
when '.' => Pixel.all := WHITE;
when '#' => Pixel.all := BLACK;
when '=' => Pixel.all := CYAN;
when '!' => Pixel.all := PURPLE;
when '*' => Pixel.all := RED;
when '&' => Pixel.all := FOO;
when '%' => Pixel.all := YELLOW;
when '@' => Pixel.all := BLUE;
when others => Pixel.all := (others => 0);
end case;
else
Pixel.all := (others => 0);
end if;
end;
end loop;
end;
end loop;
return Img;
end;
type Level_Cell is (
Level_None,
Level_Gnome,
Level_Urmom,
Level_Shrek,
Level_Floor,
Level_Wall,
Level_Door,
Level_Checkpoint,
Level_Bomb_Gen,
Level_Barricade,
Level_Key,
Level_Player);
Level_Cell_Color: constant array (Level_Cell) of Color := [
Level_None => Get_Color(16#00000000#),
Level_Gnome => Get_Color(16#FF9600FF#),
Level_Urmom => Get_Color(16#96FF00FF#),
Level_Shrek => Get_Color(16#00FF00FF#),
Level_Floor => Get_Color(16#FFFFFFFF#),
Level_Wall => Get_Color(16#000000FF#),
Level_Door => Get_Color(16#00FFFFFF#),
Level_Checkpoint => Get_Color(16#FF00FFFF#),
Level_Bomb_Gen => Get_Color(16#FF0000FF#),
Level_Barricade => Get_Color(16#FF0096FF#),
Level_Key => Get_Color(16#FFFF00FF#),
Level_Player => Get_Color(16#0000FFFF#),
Img: Raylib.Image := Raylib.Load_Image(To_C("glider.png"));
Pixels: Color_Pointer.Pointer := To_Color_Pointer(Img.Data);
New_Img: Raylib.Image := Load_Text_As_Image("map.txt");
begin
for Cell in Level_Cell loop
Put_Line(Unsigned'Image(Color_To_Int(Level_Cell_Color(Cell))));
end loop;
return 0;
end;
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