From e84338f23b999c63700b3e73f0a334fcc6aa3d3d Mon Sep 17 00:00:00 2001 From: rexim Date: Tue, 19 Mar 2024 10:26:37 +0700 Subject: Update TODOs --- game.adb | 7 +++---- 1 file changed, 3 insertions(+), 4 deletions(-) (limited to 'game.adb') diff --git a/game.adb b/game.adb index 637d3bf..8e1ed6f 100644 --- a/game.adb +++ b/game.adb @@ -1263,13 +1263,13 @@ end; -- - Don't update it -- - When it becomes active again start from the max value -- TODO: Eyes for Bosses +-- TODO: Visual Clue that the Boss is about to kill the Player (only one step in Path Map) -- TODO: Smarter Path Finding -- - Recompute Path Map on each boss move. Not the Player turn. Because each Boss position change may affect the Path Map -- - Move Bosses starting from the closest to the Player. You can find the distance in the current Path Map. --- TODO: Side-room after first boss with Gnomes that drop keys to unlock bombs for the Second Boss @content --- TODO: The role of Barriers is not explored enough --- TODO: Visual Clue that the Boss is about to kill the Player (only one step in Path Map) -- TODO: Show Boss Cooldown timer outside of the screen somehow +-- TODO: Keys for the bomb gens of final boss @content +-- TODO: The role of Barriers is not explored enough -- TODO: "tutorial" does not "explain" how to place bomb @content -- TODO: keep steping while you are holding a certain direction -- Cause constantly tapping it feels like ass. @@ -1294,7 +1294,6 @@ end; -- TODO: Windows Build -- https://www.adacore.com/download/more -- TODO: Menu --- resolution, volume, etc. -- TODO: Allow moving with arrows too -- TODO: Primed bombs should be barriers -- Be careful with the order of Path Finding Map Recomputation -- cgit v1.2.3