From 7a6740c00c1ba0dde2c3396e692805cb1ecb864e Mon Sep 17 00:00:00 2001 From: rexim Date: Tue, 19 Mar 2024 04:55:54 +0700 Subject: Update TODOs --- game.adb | 11 ++++++----- 1 file changed, 6 insertions(+), 5 deletions(-) (limited to 'game.adb') diff --git a/game.adb b/game.adb index fdc33d3..637d3bf 100644 --- a/game.adb +++ b/game.adb @@ -1258,15 +1258,16 @@ begin end; -- TODO: NG+ which rounds you back to the beginning --- TODO: Eyes for Bosses --- TODO: Side-room after first boss with Gnomes that drop keys to unlock bombs for the Second Boss @content --- TODO: Smarter Path Finding --- - Recompute Path Map on each boss move. Not the Player turn. Because each Boss position change may affect the Path Map --- - Move Bosses starting from the closest to the Player. You can find the distance in the current Path Map. -- TODO: Deactivate attack cooldown when the Boss cannot reach the player -- - Don't show it -- - Don't update it -- - When it becomes active again start from the max value +-- TODO: Eyes for Bosses +-- TODO: Smarter Path Finding +-- - Recompute Path Map on each boss move. Not the Player turn. Because each Boss position change may affect the Path Map +-- - Move Bosses starting from the closest to the Player. You can find the distance in the current Path Map. +-- TODO: Side-room after first boss with Gnomes that drop keys to unlock bombs for the Second Boss @content +-- TODO: The role of Barriers is not explored enough -- TODO: Visual Clue that the Boss is about to kill the Player (only one step in Path Map) -- TODO: Show Boss Cooldown timer outside of the screen somehow -- TODO: "tutorial" does not "explain" how to place bomb @content -- cgit v1.2.3