From 4ddd56042a0ae6f7f3f6c91834fa41d1d18838fd Mon Sep 17 00:00:00 2001 From: rexim Date: Sat, 16 Mar 2024 00:26:36 +0700 Subject: Outline additional work --- game.adb | 15 +++++++++++++++ 1 file changed, 15 insertions(+) (limited to 'game.adb') diff --git a/game.adb b/game.adb index 4e66c4c..94c995b 100644 --- a/game.adb +++ b/game.adb @@ -1023,3 +1023,18 @@ end; -- times deid etc. -- TODO: animate key when you pick it up -- Smoothly move it into the HUD. +-- TODO: Different palettes depending on the area +-- Or maybe different palette for each NG+ +-- TODO: Path finding considers explosion impenetrable +-- TODO: Wide doors for the first boss +-- TODO: Sounds +-- TODO(polish): Player Death animation +-- TODO(polish): Boss Death animation +-- TODO(polish): Cool effects when you pick up items and checkpoints +-- TODO: Initial position of the camera in map.txt +-- TODO: Inidicate how many bomb slots we have in HUD +-- TODO: Windows Build +-- https://www.adacore.com/download/more +-- TODO: Menu +-- resolution, volume, etc. +-- TODO: Primed bombs should be barriers -- cgit v1.2.3