From 4039d5be3bd7034cab1c136db38f5842459207a0 Mon Sep 17 00:00:00 2001 From: rexim Date: Thu, 21 Mar 2024 23:49:53 +0700 Subject: I guess Path Finding is already "Smart"? At least the code works almost exactly as described in the TODO --- game.adb | 3 --- 1 file changed, 3 deletions(-) (limited to 'game.adb') diff --git a/game.adb b/game.adb index 329852e..b34bd4f 100644 --- a/game.adb +++ b/game.adb @@ -1354,9 +1354,6 @@ begin Close_Window; end; --- TODO: Smarter Path Finding --- - Recompute Path Map on each boss move. Not the Player turn. Because each Eeper position change may affect the Path Map --- - Move Eepers starting from the closest to the Player. You can find the distance in the current Path Map. -- TODO: During Path Finding maybe pick the equal paths randomly. -- to introduce a bit of RNG into this pretty deterministic game -- TODO: Path finding considers explosion impenetrable @bug -- cgit v1.2.3